Random WIP 2006-2011
Moderators: MR.D, Moderators
Re: Random WIP
my nick forces me to welcome our new cubistic overlords...
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
Re: Random WIP
knorke, I bet your mod would look nicer with the addition of that shader that draws cartoon outlines around units
Re: Random WIP
Tested and it does look good. But too much fps loss on my machine, guess I can include it as disabled though.
Re: Random WIP
cool. iirc 84.0 adds lua function to change metalmap which could be usefull.
- SirArtturi
- Posts: 1164
- Joined: 23 Jan 2008, 18:29
Re: Random WIP
nice! Spring map finally in 3D! :)
Re: Random WIP
Sadly there seem to be mods that localise GetTeamStartPosition (in their spawn gadget), making my StartPos override ineffective, so units start in the void and die at game start.
Not really, no more 3D than SupCom2 maps.SirArtturi wrote:nice! Spring map finally in 3D! :)
As if loading this map wasn't slow enough!knorke wrote:cool. iirc 84.0 adds lua function to change metalmap which could be usefull.
Re: Random WIP
Oh noes i believed for years that there was a little 3dimensional world inside my screen. And now i learn is all fake.zwzsg wrote:Sadly there seem to be mods that localise GetTeamStartPosition (in their spawn gadget), making my StartPos override ineffective, so units start in the void and die at game start.
Not really, no more 3D than SupCom2 maps.SirArtturi wrote:nice! Spring map finally in 3D! :)
Invain i condemned my friends for buying flatscreens...
Re: Random WIP
looks awesome Z, fantastic work!
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
Re: Random WIP
They (and the rest of the map) are drawn with lua
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
Re: Random WIP
Nice, always wanted to a coruscant map like that...
Re: Random WIP
Citymap like this?
I volunteer to do the textures..
What are sizelimits? Can they be selfiluminated?
I volunteer to do the textures..
What are sizelimits? Can they be selfiluminated?
Re: Random WIP
There are no size limits, but the dimension are better being 2^(n+2) by 2^n. For exemple 512 by 128, or 1024 by 256, or 4096 by 1024, or ....
There is no self-illumination. There is only RGBA, with alpha being used as a brutal threshold at 50%.
Here is a reference picture:
Save it into your Spring folder, and the map HexFarm2 will automatically load it.
There is no self-illumination. There is only RGBA, with alpha being used as a brutal threshold at 50%.
Here is a reference picture:
Save it into your Spring folder, and the map HexFarm2 will automatically load it.
Re: Random WIP
Oh you, up there, living below the space and above the sky, using your cellphones to browse you have nothing to fear, but Ex-calibur, the broadbandswoard of pictures. Beholder of Eyes. Slay them!
Thx goes to the Big Z for support and Info!
Thx goes to the Big Z for support and Info!
- Attachments
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- screen00235.png
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Re: Random WIP
wow cool! :D
well done you two! i like picassos the most so far (and the sample tex also looks good).
though.. maybe i just don't like the others very much, cause they remind me on the old games, with their monotonic gameplay.
well done you two! i like picassos the most so far (and the sample tex also looks good).
though.. maybe i just don't like the others very much, cause they remind me on the old games, with their monotonic gameplay.
Re: Random WIP
Its a nice first step.. but the real holyShit grail would be a city like this
as background... in a mixture... first some nearby towers as polygonmodell, then a skybox, the smog of the city below to hide the merching... and above and below that all, flying bitmapvehicles. Would be a real eye-opener. SC2 is currently going for that.
Good its going where i wished i could have aimed Nightsky Opera too. Future is so retro-
as background... in a mixture... first some nearby towers as polygonmodell, then a skybox, the smog of the city below to hide the merching... and above and below that all, flying bitmapvehicles. Would be a real eye-opener. SC2 is currently going for that.
Good its going where i wished i could have aimed Nightsky Opera too. Future is so retro-
Re: Random WIP
You could do this with the already existing engine if you would just make a bunch of generic building objects for scenery and we were able to designate areas as "no go" zones instead of water/land.