Joined: 24 Jan 2006, 21:12 Location: There is no god - and reality is his prophetess
re-questers everywhere... once you go gold, suddenly the heroe-plague is back. We were better off before only having to feed a virgin to the beast now and then...
MT build freezes / crashes every 5 minutes or so for me. If I see it again, I'll make sure to save infolog and post to Mantis, but I'm wondering if anyone else has experienced the same problem.
MT build freezes / crashes every 5 minutes or so for me. If I see it again, I'll make sure to save infolog and post to Mantis, but I'm wondering if anyone else has experienced the same problem.
Joined: 05 Jan 2010, 13:30 Location: Dresden, Germany
zerver wrote:
Thanks for reporting, but please windows stacktraces only. Linux ones you will have to translate yourself otherwise they are pretty useless.
Is this true for Debug builds too? I provide a (quite large) spring-dbg package for my Debian spring package for exactly the reason to get meaningful stacktraces.
What we need is files and line numbers, not just the plain memory addresses.
A debug build should work. Release can work too, if the debug symbols are not stripped. Stripped symbols will require manual translation of the addresses.
You maybe already know: pathing was better before: - unit move around in circle to go to target make them go under ennemy fire - unit get stuck more often in building cause it looks like they are staying in "low potential pathing energy" and cannot find another way to go around blocking stuff. - entire group of unit get stuck for no reason even if there is no obvious obstacle. Then, you self D one unit and they sudenly all move for no reason
Also, MT crash basically make ffa or big games unplayble for most of old (still MT) PC
IF MT is not so much an issue, pathing has came at a point game is on the verge of not being playable anymore
not sure, either way, if it is a ba issue, the ba devs should be spoken with first. What is sounds like he is describing is that they added turnInPlace to the tanks.
I am more worried by the 2nd and 3rd item. For the 2nd, I have no idea how the pathing is working but i have the feeling the perturbation to find another way to the one defined by the ground only, and not by the structures, are not big enough so the unit always come back to the path defined by the ground only For the third, I can upload replay if needed: If you select 20 units, stacked in 2 lines, they will jsut never move even if you click like crazy. When you selfD one unit, at one end on the line, they then all move at once at the next move order you give...
Users browsing this forum: No registered users and 1 guest
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum