View topic - Release: Spring 84.0! The DragonSlayer!



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PostPosted: 25 Nov 2011, 16:26 
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12
Location: There is no god - and reality is his prophetess
re-questers everywhere... once you go gold, suddenly the heroe-plague is back. We were better off before only having to feed a virgin to the beast now and then... ;)


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PostPosted: 26 Nov 2011, 10:27 
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Joined: 12 Oct 2008, 22:10
is it safe now to add ubuntu PPAs?


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PostPosted: 26 Nov 2011, 11:11 

Joined: 07 Nov 2011, 02:07
[mft]Rrrr wrote:
is it safe now to add ubuntu PPAs?

I'm using them...


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PostPosted: 26 Nov 2011, 12:26 
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Translated stack trace of odd crash: http://pastebin.com/eEjt6n0b


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PostPosted: 26 Nov 2011, 17:03 
Journeywar Developer & Mapper
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device wrote:
[mft]Rrrr wrote:
is it safe now to add ubuntu PPAs?

I'm using them...


I always use those words to get somebody else to test stuff for me!


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PostPosted: 26 Nov 2011, 17:28 

Joined: 20 Oct 2009, 12:04
My spring crashed: http://pastebin.com/C6EgUMwb


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PostPosted: 26 Nov 2011, 17:40 
Journeywar Developer & Mapper
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crash now is a break:

I had a springbreak sounds way moar positiv!


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PostPosted: 28 Nov 2011, 12:11 
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Joined: 24 Aug 2006, 05:13
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MT build freezes / crashes every 5 minutes or so for me. If I see it again, I'll make sure to save infolog and post to Mantis, but I'm wondering if anyone else has experienced the same problem.


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PostPosted: 28 Nov 2011, 13:13 

Joined: 20 Oct 2009, 12:04
REVENGE wrote:
MT build freezes / crashes every 5 minutes or so for me. If I see it again, I'll make sure to save infolog and post to Mantis, but I'm wondering if anyone else has experienced the same problem.

I got the same problems under linux for MT build.


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PostPosted: 28 Nov 2011, 14:17 
Spring Developer

Joined: 16 Dec 2006, 20:59
Thanks for reporting, but please windows stacktraces only. Linux ones you will have to translate yourself otherwise they are pretty useless.


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PostPosted: 28 Nov 2011, 14:35 
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zerver wrote:
Thanks for reporting, but please windows stacktraces only. Linux ones you will have to translate yourself otherwise they are pretty useless.


Is this true for Debug builds too? I provide a (quite large) spring-dbg package for my Debian spring package for exactly the reason to get meaningful stacktraces.


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PostPosted: 28 Nov 2011, 17:28 
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Joined: 16 Dec 2006, 20:59
What we need is files and line numbers, not just the plain memory addresses.

A debug build should work. Release can work too, if the debug symbols are not stripped. Stripped symbols will require manual translation of the addresses.


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PostPosted: 28 Nov 2011, 19:45 
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zerver wrote:
What we need is files and line numbers, not just the plain memory addresses.


fine. The spring-dbg package provides line numbers and file names. Thanks for clarifying.


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PostPosted: 28 Nov 2011, 21:01 
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I'm on Win, so I'll play using MT again sometime soon.


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PostPosted: 04 Dec 2011, 23:48 
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Joined: 14 Jan 2009, 14:20
You maybe already know: pathing was better before:
- unit move around in circle to go to target make them go under ennemy fire
- unit get stuck more often in building cause it looks like they are staying in "low potential pathing energy" and cannot find another way to go around blocking stuff.
- entire group of unit get stuck for no reason even if there is no obvious obstacle. Then, you self D one unit and they sudenly all move for no reason


Also, MT crash basically make ffa or big games unplayble for most of old (still MT) PC

IF MT is not so much an issue, pathing has came at a point game is on the verge of not being playable anymore

Otherwise great work ! :D


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PostPosted: 04 Dec 2011, 23:50 
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albator wrote:
You maybe already know: pathing was better before:
- unit move around in circle to go to target make them go under ennemy fire

may be a ba bug with their turning radius and things, I recommend noting the units in question and speaking with the ba devs.


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PostPosted: 05 Dec 2011, 09:24 
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Joined: 12 Oct 2007, 08:24
That may be a BA bug or it could be a feature. The pathing is fixed such that it makes that behaviour configurable.


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PostPosted: 05 Dec 2011, 14:06 
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not sure, either way, if it is a ba issue, the ba devs should be spoken with first. What is sounds like he is describing is that they added turnInPlace to the tanks.


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PostPosted: 05 Dec 2011, 18:32 
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I am more worried by the 2nd and 3rd item. For the 2nd, I have no idea how the pathing is working but i have the feeling the perturbation to find another way to the one defined by the ground only, and not by the structures, are not big enough so the unit always come back to the path defined by the ground only
For the third, I can upload replay if needed: If you select 20 units, stacked in 2 lines, they will jsut never move even if you click like crazy. When you selfD one unit, at one end on the line, they then all move at once at the next move order you give...


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PostPosted: 05 Dec 2011, 19:11 
Spring Developer

Joined: 08 Oct 2006, 15:58
Quote:
For the third, I can upload replay if needed


You should never assume that giving extra information is not needed, so please do (if it is important to you that this gets fixed for 85.0).


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