You maybe already know: pathing was better before: - unit move around in circle to go to target make them go under ennemy fire - unit get stuck more often in building cause it looks like they are staying in "low potential pathing energy" and cannot find another way to go around blocking stuff. - entire group of unit get stuck for no reason even if there is no obvious obstacle. Then, you self D one unit and they sudenly all move for no reason
Also, MT crash basically make ffa or big games unplayble for most of old (still MT) PC
IF MT is not so much an issue, pathing has came at a point game is on the verge of not being playable anymore
I am more worried by the 2nd and 3rd item. For the 2nd, I have no idea how the pathing is working but i have the feeling the perturbation to find another way to the one defined by the ground only, and not by the structures, are not big enough so the unit always come back to the path defined by the ground only For the third, I can upload replay if needed: If you select 20 units, stacked in 2 lines, they will jsut never move even if you click like crazy. When you selfD one unit, at one end on the line, they then all move at once at the next move order you give...
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