View topic - Release: Spring 84.0! The DragonSlayer!



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PostPosted: 24 Nov 2011, 12:09 

Joined: 20 Oct 2009, 12:04
I can't start game on my laptop with intel integrated video. I see loading screen and then it closes and nothing happened. Here is my infolog for zero-k: http://pastebin.com/22r0FdEW


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PostPosted: 24 Nov 2011, 12:38 
Spring Developer
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Joined: 22 Sep 2007, 08:51
marciolino:
Quote:
[f=0000000] SDL: 1.2.10
[f=0000000] GL version: 2.1 ATI-7.12.9
[f=0000000] GL vendor: Parallels and ATI Technologies Inc.
[f=0000000] GL renderer: Parallels using ATI Radeon Barts PRO Prototype OpenGL Engine
[f=0000000] GLSL version: 1.20
[f=0000000] GLEW version: 1.5.8
[f=0000000] GL info: FBO=1 NPOT=1 24bitDepth=0 ATiHacks=1

...

[f=0005006] Error: Exception: Access violation (0xc0000005)


most likely a driver problem. also looks like a strange driver to me. try different versions.

edit:
... and of course try playing with gfx related settings in spring.


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PostPosted: 24 Nov 2011, 12:43 
Lobby Developer
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Joined: 25 Sep 2006, 12:56
Cross linking the FAQ to give it a bit exposure:
http://springrts.com/phpbb/viewtopic.php?f=11&t=27154


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PostPosted: 24 Nov 2011, 14:08 

Joined: 07 Nov 2011, 02:07
Oh, and .84 goes live ! Wonderful! And it seems no sync error on ubuntu this time ! Thank you developers team, maximum respect !


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PostPosted: 24 Nov 2011, 14:28 

Joined: 25 May 2009, 15:09
Thx for the awesome work


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PostPosted: 24 Nov 2011, 16:17 

Joined: 29 Apr 2010, 00:20
84 is being pushed as a Fedora update.
https://admin.fedoraproject.org/updates ... 4.0-1.fc15
https://admin.fedoraproject.org/updates ... 4.0-1.fc16

Please test and raise the karma / send bug reports.

- Gilboa


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PostPosted: 24 Nov 2011, 17:13 
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Joined: 14 Oct 2010, 14:19
det wrote:
edit: I think I see the problem, the springlobby package in lucid has the wrong depend

I uploaded a package that I hope fixes the depend on lucid, but it probably wont go live for 6 hours.


A massive thanks det. You star for getting onto that so quickly! For a moment I thought I might want to edit a dependency :)

As for what's happened I've just upgraded Spring and Springlobby to ppa2 successfully. All seems well so I'll give the multiplayer a run out tonight. Will report any problems. Assume it works!


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PostPosted: 24 Nov 2011, 17:29 
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Joined: 26 Oct 2007, 15:21
Thanks for all the hard work, devs! This release is very nice!


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PostPosted: 24 Nov 2011, 17:31 
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Joined: 14 Oct 2010, 14:19
Just tried multiplayer and had to repoint my unitsynclibrary to

/usr/lib/spring/libunitsync.so

Suspect that was a move from spring-engine to spring package? Other than that works a treat.

Did I say thanks? Good, thanks.


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PostPosted: 24 Nov 2011, 17:42 

Joined: 29 Oct 2011, 05:40
I have the same issue as zoggop, 0.83 worked fine on my 2011 macbook pro running 10.6 (except for the weird black square graphic errors, http://springrts.com/phpbb/viewtopic.php?f=65&t=26996), but 0.84 gets as far as radar on the loading screen and crashes.

infolog.txt here: http://pastebin.com/4EkKuDBR

Any ideas?


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PostPosted: 24 Nov 2011, 20:13 
Spring Developer
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Joined: 28 Jun 2007, 06:30
Bosque wrote:
I have the same issue as zoggop, 0.83 worked fine on my 2011 macbook pro running 10.6 (except for the weird black square graphic errors, http://springrts.com/phpbb/viewtopic.php?f=65&t=26996), but 0.84 gets as far as radar on the loading screen and crashes.

infolog.txt here: http://pastebin.com/4EkKuDBR

Any ideas?

try setting LoadingMT=0 in .springrc


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PostPosted: 24 Nov 2011, 21:14 

Joined: 29 Oct 2011, 05:40
Yeah, that works now, thanks!

That disabled multi-threading I assume, so the MT build is broken? The black square graphic errors are still present. Any idea how to fix that?


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PostPosted: 25 Nov 2011, 00:07 
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Joined: 23 Feb 2009, 16:29
Location: Finland
Try adding following line to springsettings.cfg:
Code:
AdvMapShading = 0


This disables advanced map shading, so things like specular maps and detail textures won't work.

Any idea if there's a fix coming up? Because those worked for me before spring 83.0.


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PostPosted: 25 Nov 2011, 00:11 
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Joined: 28 Jun 2007, 06:30
Bosque wrote:
Yeah, that works now, thanks!

That disabled multi-threading I assume, so the MT build is broken? The black square graphic errors are still present. Any idea how to fix that?
LoadingMT has nothing to with the MT build of spring. It's what the name says: a multi-threaded loadingscreen.

PS: I need someone with compiling abilities & macosx in #sy to the debug the cause of the crash.


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PostPosted: 25 Nov 2011, 00:41 
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Joined: 23 Feb 2009, 16:29
Location: Finland
Discovery: UnitDefs.isTransport doesn't seem to exist anymore in new spring. Instead I think you can use the UnitDefs.transportCapacity tag to achieve same effect.


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PostPosted: 25 Nov 2011, 01:16 

Joined: 29 Oct 2011, 05:40
Jools: That works! Thank you.


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PostPosted: 25 Nov 2011, 01:23 
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Joined: 23 Feb 2009, 16:29
Location: Finland
Also a piece of advice: if you have a customised selectkeys.txt file in your spring folder, back it up before upgrading, because mine was replaced with a default one.


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PostPosted: 25 Nov 2011, 01:55 
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Joined: 17 Sep 2010, 14:49
I can't see the map or units at all on my laptop (intel gfx card). Loading screen comes up, loads quite normally, but then I get UI elements displayed (they're shown buggily too) on top of the loadingscreen image. I can give orders just fine, by clicking and typing stuff, I just can't see anything of it happening. Sounds work fine too. Happens with any game I try.

Yet there's raelly no error message about it in infolog.

http://i.imgur.com/1STIR.jpg
http://pastebin.com/XCUSc9En


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PostPosted: 25 Nov 2011, 13:08 
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Joined: 23 Feb 2009, 16:29
Location: Finland
[Moved]


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PostPosted: 25 Nov 2011, 16:04 
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Joined: 16 Dec 2006, 20:59
I am happy to see that the dragonslayer has awaken this sleepy forum too


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