View topic - Release: Spring 84.0! The DragonSlayer!



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PostPosted: 22 Nov 2011, 12:27 
Spring Developer
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Joined: 28 Jun 2007, 06:30
Notice:
You may have noticed 83.0 never went live. It had some crucial bugs dragon in it, which absorbed all dev power. But at the end the dragon was slew and the princess is safe.


Release Message
Yeah, it was long ago that Spring 0.82 was released. 1 year, 2 months & 23 days to be precise or just 449 days. Much water ran down the rivers. Tunisia, Egypt & Libya freed themselves from their despots. Nuclear power mocked official estimates of risk probability again. Duke Nukem Forever was released. Pigs learned to fly.

And today: Spring 83.0 84.0 finally gets released!

Again, thanks everyone for your contributions!
This time, special thanks go to SpliFF for his ASSIMP implementation and daftalx for his MacOSX ambitions & supplying us a buildbot client for it.

Download links:
It's also the first release with a (experimental) MacOSX build.
For the time being you can either use an experimental SpringLobby build here or weblobby.

Major changes:
  • ASSIMP support (not 100% finished yet)
  • EFX/EAX support (sound reverb)
  • AI Interface pure-ification
  • Many speedups (and twice as many slowdowns)

Full changelog here.


Last edited by jK on 21 Dec 2011, 21:53, edited 3 times in total.

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PostPosted: 22 Nov 2011, 13:41 

Joined: 20 Oct 2009, 12:04
GOOD JOB!!


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PostPosted: 22 Nov 2011, 13:59 
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Joined: 06 Sep 2010, 21:59
Awesome! Cant wait to try it, thanks for all the work!


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PostPosted: 22 Nov 2011, 14:26 
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Joined: 13 Jan 2005, 00:46
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http://video.adultswim.com/metalocalyps ... clown.html
K-k-k-yeaaaaaaaaaaaaaaaaaah


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PostPosted: 22 Nov 2011, 15:11 
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Joined: 22 Sep 2007, 08:51
color codes in this news post are shown as plain text on the frontpage :/
its the first time i see this.


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PostPosted: 22 Nov 2011, 15:18 

Joined: 20 Oct 2009, 12:04
hoijui wrote:
color codes in this news post are shown as plain text on the frontpage :/
its the first time i see this.


I see this bug for previous news post about 83.0 too.


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PostPosted: 22 Nov 2011, 16:02 

Joined: 07 Nov 2011, 02:07
new version - old question : when will it be on live? :) Thx for your work by the way.


Last edited by device on 22 Nov 2011, 16:13, edited 1 time in total.

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PostPosted: 22 Nov 2011, 16:10 

Joined: 03 Jul 2011, 10:54
Same question for me.

Since 83.0 went live i have not been able to play because ubuntu repositories upgraded and the server did not.


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PostPosted: 22 Nov 2011, 16:13 

Joined: 29 Apr 2010, 00:20
Thanks!
Fedora 15 and 16 are being built as I write this.

- Gilboa


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PostPosted: 22 Nov 2011, 16:37 

Joined: 07 Nov 2011, 02:07
I have finished compiling at Ubuntu Oneiric... done. Thx :)


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PostPosted: 22 Nov 2011, 16:40 

Joined: 17 Mar 2009, 00:20
Nice great job guys, an update was really necesary thought very long time with no updates it gets strange:)


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PostPosted: 22 Nov 2011, 17:00 

Joined: 20 Oct 2009, 12:04
I tried to test 84.0 under fedora 16 notebook with intel video card.
Balanced Annihilation 7.60 and get this error in infolog:

http://pastebin.com/x0V4ttBA


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PostPosted: 22 Nov 2011, 17:05 
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Joined: 12 Oct 2007, 08:24
They should only update once it's live.

Anyway it seems to work. So far there just seems to be an issue with sound effects occasionally not triggering.


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PostPosted: 22 Nov 2011, 17:20 

Joined: 07 Nov 2011, 02:07
So it should be fixed again.... before going live...


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PostPosted: 22 Nov 2011, 18:23 
Spring Developer
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Joined: 22 Sep 2007, 08:51
sufficient reason for a release not going live:
it will be mostly unplayable, because a huge percentage of players will crash in most/all games, or there is a huge desync probability. both of these were the case for 83.0, and it was detected after the release post, and before we wanted to set it live -> it did not go live.
if we know about one or more huge problems like these, we again will not set 84.0 live. if we do not know about any problems like this, ti will go live. asking if, or when exactly it will go live, thus makes no sense.
the best you can get is the rule that was there ever since: if no problem detected, it will go live one or two days after the release post.
we know about all the problems this causes, and the solution is propper, universal multi-version support. (yeah, i kind of said that already)
and yes, we plan to do that, and there is work in progress on that, and no, i can not say when it will be done. ;-)


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PostPosted: 22 Nov 2011, 18:46 
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Joined: 08 Sep 2008, 21:59
Location: small cars
thanks for your continued efforts guys, can't wait to give it a try!


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PostPosted: 23 Nov 2011, 02:21 
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Joined: 12 Oct 2007, 08:24
All the default coloured Cannon projectiles have changed colour. Could anyone tell me what the default colour was in 0.82.7 so that can be set for projectiles that didn't have colour specified?


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PostPosted: 23 Nov 2011, 02:41 
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Joined: 22 Feb 2006, 01:02
Location: cheap kitchen
cannon color change might be this commit:
https://github.com/spring/spring/commit/1fe54ba1efe8a5617e245c04053dab325e6078a8#rts/Sim/Weapons/WeaponDefHandler.cpp
Seems like default color is now 1.0f, 0.5f, 0.0f but strangely seems like it was that before too?
Anyway, now projectiles are orange instead of yellow. (guess: old color was 1,1,0)

Hm, in 0.82.7.1 I had this for a cannon weapon:
rgbColor = [[0.8 0.95 0.8]],
gave a bright, almost white projectile with a tint of green.
In 84.0 the same weapon is orange and I can not get it to be a different color at all.

So this reads the colors:
visuals.color = wdTable.GetFloat3("rgbColor", rgbcol);
visuals.color2 = wdTable.GetFloat3("rgbColor2", float3(1.0f, 1.0f, 1.0f));

But then in the next 2 lines the colors that were just read, get overwritten with orange?
if (wd.type == "Cannon") { visuals.color = float3(1.0f, 0.5f, 0.0f); }
if (wd.type == "EmgCannon") { visuals.color = float3(0.9f, 0.9f, 0.2f); }


edit:
armflash, armstump, armbrtha in BA7.60 shot orange projectiles too. (used to be yellowish)

edit2:
seems like bug to me, so mantis: http://springrts.com/mantis/view.php?id=2751


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PostPosted: 23 Nov 2011, 05:00 

Joined: 29 Apr 2010, 00:20
jamerlan wrote:
I tried to test 84.0 under fedora 16 notebook with intel video card.
Balanced Annihilation 7.60 and get this error in infolog:

http://pastebin.com/x0V4ttBA


Please test the Fedora RPMs at:
F16: http://koji.fedoraproject.org/koji/buil ... dID=275255
F15: http://koji.fedoraproject.org/koji/buil ... dID=275252

- Gilboa


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PostPosted: 23 Nov 2011, 08:24 

Joined: 20 Oct 2009, 12:04
gilboa wrote:
jamerlan wrote:
I tried to test 84.0 under fedora 16 notebook with intel video card.
Balanced Annihilation 7.60 and get this error in infolog:

http://pastebin.com/x0V4ttBA


Please test the Fedora RPMs at:
F16: http://koji.fedoraproject.org/koji/buil ... dID=275255
F15: http://koji.fedoraproject.org/koji/buil ... dID=275252

- Gilboa


All works fine on my home computer with i72600k cpu and nvidia videocard. But Spring (BA game) doesn't work on my work notebook with i7-2630QM cpu and intel integrated videocard. Looks like it is Balanced Annihilation game related bug or maybe intel video card related bug.

Conclusion: springlobby 0.139 and spring 84.0 packages are successfully tested on single player mode under fedora 16.


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