Notice: You may have noticed 83.0 never went live. It had some crucial bugs dragon in it, which absorbed all dev power. But at the end the dragon was slew and the princess is safe.
Release Message Yeah, it was long ago that Spring 0.82 was released. 1 year, 2 months & 23 days to be precise or just 449 days. Much water ran down the rivers. Tunisia, Egypt & Libya freed themselves from their despots. Nuclear power mocked official estimates of risk probability again. Duke Nukem Forever was released. Pigs learned to fly.
And today: Spring 83.0 84.0 finally gets released!
Again, thanks everyone for your contributions! This time, special thanks go to SpliFF for his ASSIMP implementation and daftalx for his MacOSX ambitions & supplying us a buildbot client for it.
It's also the first release with a (experimental) MacOSX build. For the time being you can either use an experimental SpringLobby build here or weblobby.
sufficient reason for a release not going live: it will be mostly unplayable, because a huge percentage of players will crash in most/all games, or there is a huge desync probability. both of these were the case for 83.0, and it was detected after the release post, and before we wanted to set it live -> it did not go live. if we know about one or more huge problems like these, we again will not set 84.0 live. if we do not know about any problems like this, ti will go live. asking if, or when exactly it will go live, thus makes no sense. the best you can get is the rule that was there ever since: if no problem detected, it will go live one or two days after the release post. we know about all the problems this causes, and the solution is propper, universal multi-version support. (yeah, i kind of said that already) and yes, we plan to do that, and there is work in progress on that, and no, i can not say when it will be done.
All the default coloured Cannon projectiles have changed colour. Could anyone tell me what the default colour was in 0.82.7 so that can be set for projectiles that didn't have colour specified?
Hm, in 0.82.7.1 I had this for a cannon weapon: rgbColor = [[0.8 0.95 0.8]], gave a bright, almost white projectile with a tint of green. In 84.0 the same weapon is orange and I can not get it to be a different color at all.
So this reads the colors: visuals.color = wdTable.GetFloat3("rgbColor", rgbcol); visuals.color2 = wdTable.GetFloat3("rgbColor2", float3(1.0f, 1.0f, 1.0f)); But then in the next 2 lines the colors that were just read, get overwritten with orange? if (wd.type == "Cannon") { visuals.color = float3(1.0f, 0.5f, 0.0f); } if (wd.type == "EmgCannon") { visuals.color = float3(0.9f, 0.9f, 0.2f); }
edit: armflash, armstump, armbrtha in BA7.60 shot orange projectiles too. (used to be yellowish)
All works fine on my home computer with i72600k cpu and nvidia videocard. But Spring (BA game) doesn't work on my work notebook with i7-2630QM cpu and intel integrated videocard. Looks like it is Balanced Annihilation game related bug or maybe intel video card related bug.
Conclusion: springlobby 0.139 and spring 84.0 packages are successfully tested on single player mode under fedora 16.
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