It's more of a loss of steam and diverging interests than us being like "I hate spring and I'm done forever!" My time working with Spring was honestly one of the most fulfilling times of my life, and CT stands as my most impressive creative work by far. Part of me doesn't want to let go, but the other part knows that at least right now, I just don't have it in me to push on.
That being said, I really do love what I created in CT. I'd really like to expand on the NKG through some other format. I had thought of trying my hand at some kind of comic or short story, but those rarely turn out well for me.
I'll definitely stick around the forums to at least some limited capacity. Despite the squabbling that is in all things internet, I feel this is one of the better communities out here, and I wish everyone the best of luck on their projects.
Joined: 24 Jan 2006, 21:12 Location: There is no god - and reality is his prophetess
there is not even drama in the farewell, what has the world come to.. sniff...wheres my handkerchief.. oh someone used it as whiteflag to surrender.... snnnoooooorrrt... ah, thats better in every aspect.
Srsly, i wish you and snoop everything good. Keep your heads up, and leave your game behind in working condition
Hope it wasnt the fear of the workload of updating to 8.3 (I feel those angry stares from both sides now, feels like the sun.. warms your heart and your backside)... nah, no trollin... i take it back.
Youve done good. Real letdown is that the playernumbers did not better, but that goes for all games non-ba or zk. Hope you find another fireplace to set aflame with creativity.
Everyone's kind words made me actually want to get CT working in 0.83, and of course when I tried to do that it didn't work. I did the replace .n with a # thing, but unit_morph.lua, which is crucial to the game, also uses the GetUnitLineage thing that was apparently taken out.
As a reminder, CT uses a modified unit_morph to make the morphed unit snap to the map grid, to accommodate for our factories. And the latest unit_morph from ZK didn't work either.
Got same problem. So, here's the error and a link to the code.
[f=0000326] Error: LuaRules::RunCallIn: error = 2, GameFrame, [string "LuaRules/Gadgets/unit_morph.lua"]:623: attempt to call field 'GetUnitLineage' (a nil value) stack traceback: [string "LuaRules/Gadgets/unit_morph.lua"]:623: in function 'FinishMorph' [string "LuaRules/Gadgets/unit_morph.lua"]:642: in function 'UpdateMorph' [string "LuaRules/Gadgets/unit_morph.lua"]:966: in function 'GameFrame' [string "LuaGadgets/gadgets.lua"]:942: in function <[string "LuaGadgets/gadgets.lua"]:940> (tail call): ?
Joined: 22 Feb 2006, 01:02 Location: cheap kitchen
added CT here: http://springrts.com/wiki/General_Resources#Games If you want to see it used you might want to declare your files public domain, not sure if there already is a license hidden somewhere. I think anything too restrictive will probally have people being afraid to use it
Joined: 17 Nov 2005, 02:43 Location: Raegquitting Spring on 04/24/12
Well you guys prolly know I've always had a soft spot fot CT. The cartoony flat shaded style is pretty win imo. I can understand why you guys are hanging it up, but at the same time I wish you weren't.
Users browsing this forum: No registered users and 0 guests
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum