Joined: 22 Feb 2006, 01:02 Location: cheap kitchen
IAMAMCNOUNINGMAHGAME no wait. game is normal RTS with base buildings and units that I have adressed some longstanding issues with BA, most importantly every unit now fills its niche but is also usefull during the whole game.
Technical site works at least somewhat, now to to find out if the balance of eco and units makes any sense. Probally not.
If you have time for some testgames, reply or pm me in lobby when I am online: [rox]knorke in #main I am not interessted in a quickie but looking for a serious relationship. No "quickly let me see it lolz" and then just leave. Otherwise everyone may apply, experienced Spring players welcome :) https://www.youtube.com/watch?v=Mq3jCgF-TUI
Joined: 22 Feb 2006, 01:02 Location: cheap kitchen
Google_Frog wrote:
When are you testing this and have you updated since version 6?
v6 is latest, it has the improbed rocket dude with homing missile. That was the only thing I wrote down during last games. I think we did not play that version yet, though I played some games vs 1v0ry_k1ng. Since then I did not change so much, eg wanted to make canceld buildings disappear but it was bugged but soon next Spring version fixes that, so it is not worth to lua it. Beside that only fixed small bugs like miners starting with a mineral in hand even though being "empty" etc. I will probally be online later this day or in the evening (8 hours from this posting) and then upload new version.
Joined: 22 Feb 2006, 01:02 Location: cheap kitchen
So far played about 90 mp games (according to number of replayfiles, though I think I accidently deleted some and some were lolgames) mostly vs Google_Frog. So maybe it is now getting a bit knorkfrog balanced as other players might play different styles. Plans for next versions is to fix some annoying bugs and to make teching more viable. I usually idle in lobby when computer is on though sometimes I am afk. (-> pm)
Yep I think we've hit the point where the base units are reasonably balanced. By that I mean single unit spam is not viable and all units have a theoretical role that they seem to be filling. Although I have said this once or twice before only to later prove myself horribly wrong.
There are now some subtle things I'm not sure about, certain units or strategies may be too strong or weak but tit's probably down to play style play style. So as knorke said a larger group is needed for diversity.
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