View topic - New release! Spring 83.0 is out!



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PostPosted: 13 Nov 2011, 10:17 

Joined: 20 Oct 2009, 12:04
gilboa wrote:
hoijui,
Is 83 considered stable, or should we wait for 84?
- Gilboa


Looks like it is better to wait for 84 version.


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PostPosted: 13 Nov 2011, 10:25 
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Joined: 19 Mar 2010, 15:09
Good job team, bring on 84!


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PostPosted: 13 Nov 2011, 11:02 

Joined: 29 Apr 2010, 00:20
jamerlan wrote:
gilboa wrote:
hoijui,
Is 83 considered stable, or should we wait for 84?
- Gilboa


Looks like it is better to wait for 84 version.


Will do. Thanks.

- Gilboa


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PostPosted: 13 Nov 2011, 17:39 
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Joined: 12 Nov 2011, 06:34
Thanks for keeping us informed, devs!


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PostPosted: 14 Nov 2011, 10:13 
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Joined: 30 May 2010, 10:56
Location: France
jK wrote:
It's also the first release with a MacOSX build.
Oh, yeah, you're welcome btw, don't mention it...
jK wrote:
Currently no lobby is available for MacOSX, for the time being you can test weblobby.
Or try this thread, which provides a first SpringLobby build that runs on Snow Leopard...


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PostPosted: 14 Nov 2011, 15:18 
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Joined: 06 Sep 2010, 21:59
Cool stuff! Thanks daftalx ;)

Does it work on Lion?


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PostPosted: 14 Nov 2011, 17:27 
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marciolino wrote:
Does it work on Lion?
Spring does, the lobby apparently doesn't (haven't tried this out yet to isolate the problem). Whoever has feedback to give feel free to do so in the Mac forum.


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PostPosted: 14 Nov 2011, 17:42 
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Joined: 28 Jun 2007, 06:30
daftalx wrote:
jK wrote:
It's also the first release with a MacOSX build.
Oh, yeah, you're welcome btw, don't mention it...
jK wrote:
Currently no lobby is available for MacOSX, for the time being you can test weblobby.
Or try this thread, which provides a first SpringLobby build that runs on Snow Leopard...
Big sorry ^^
I didn't followed the macosx story fully. Just read a few forum posts & chat discussions that were made and was totally happy when I saw a new buildbot column for macosx :mrgreen:
So excuse me, that I don't know what happened between and what people were involved.

And that all know afaik w/o daftalx we would have zero macosx progress, so thank him!

PS: I expected a bit more information about runtime performance of the final build, I just cannot think that my _blind_ written macosx code works (compiling code != working code) >_<


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PostPosted: 14 Nov 2011, 17:58 
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Joined: 16 Mar 2007, 18:27
jK wrote:
compiling code != working code


LIES


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PostPosted: 15 Nov 2011, 00:30 
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Joined: 30 May 2010, 10:56
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jK wrote:
PS: I expected a bit more information about runtime performance of the final build, I just cannot think that my _blind_ written macosx code works (compiling code != working code) >_<
Luckily enough, most of the core code is multi-platform (though the Apple compiler is more strict regarding coding style). As usual, the pain comes with UI interaction (X11 + SDL). In the end not much hacking was needed (nor done by me alone), most of my part was to build, maintain and bundle (via MacPorts and buildbot) all dependencies libs into a standalone application (and testing around).


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PostPosted: 15 Nov 2011, 03:27 
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Joined: 07 Nov 2007, 21:48
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Still waiting to hear from any mac users about weblobby


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PostPosted: 15 Nov 2011, 04:39 
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CarRepairer wrote:
Still waiting to hear from any mac users about weblobby

maybe that's just me, but i get a "java socket bridge can't connect until the applet has loaded"...


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PostPosted: 15 Nov 2011, 09:53 
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Joined: 06 Sep 2010, 21:59
After allowing some java-web stuff... I still cant connect.

I got the message "Thank you for using Spring Web Lobby" and also the server/spring version correctly but my "connect" bouton stuck on "connecting..." and nothing happens.

:|


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PostPosted: 15 Nov 2011, 10:14 
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Joined: 06 Sep 2010, 21:59
SpringLobby seems work on Lion. But it cant load unitsync lib. Is it normal?


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PostPosted: 15 Nov 2011, 10:20 

Joined: 20 Oct 2009, 12:04
CarRepairer, I am connected successfully via weblobby. I like this idea! If you can make applet => you can easily create stand alone cross-platform java lobby :-) I like this idea! Is source code available on github or somewhere? I can help to improve your client.

Good Job! :-)


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PostPosted: 16 Nov 2011, 17:26 
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Joined: 22 Feb 2006, 01:02
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just wondering, does /reloadcegs work yet? It seems to do nothing.
/cheat is enabled.


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PostPosted: 16 Nov 2011, 18:18 
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Joined: 08 Oct 2006, 15:58
/reloadcegs always does something (silently it causes explosion definitions to be ... reloaded), you just don't get to see any effect or a console message until at least one CEG has been spawned ingame.


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PostPosted: 16 Nov 2011, 21:48 
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Joined: 04 Jul 2006, 01:43
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Hi Guys / Gals !

moved out 2 months ago and between then and now only got interwebz in my new house..got a cat and new job that has been keeping me amused in the mean time :D

Anyway was fun reading this thread! What is current ETA at the moment then ? The Weekend possibly ? Did all tests workout ?

I was born in 84! so yay :P

Jonny


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PostPosted: 16 Nov 2011, 21:58 
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Joined: 08 Sep 2008, 21:59
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daftalx wrote:
CarRepairer wrote:
Still waiting to hear from any mac users about weblobby

maybe that's just me, but i get a "java socket bridge can't connect until the applet has loaded"...


i get this message if i click "connect" before windows asks me if i wish to trust the weblobby java plugin. if i then except, and click connect again, it works fine (maybe something like this has happened on your end)


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PostPosted: 17 Nov 2011, 03:06 
Cursed Zero-K Developer
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Joined: 07 Nov 2007, 21:48
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Jamerlan: contact me in the lobby now that you can login. In the meantime you can always view the source by clicking "view source" :p

Knorke: /reloadcegs worksforme. I'll add it to the ceg spawner widget.


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