View topic - New release! Spring 83.0 is out!



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PostPosted: 07 Nov 2011, 10:11 
Lobby Developer
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Joined: 14 Aug 2007, 15:15
Deployed Ubuntu packages for 10.04 to 11.04 too.


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PostPosted: 07 Nov 2011, 11:23 

Joined: 30 Jul 2010, 19:40
Here you go.
http://www.youtube.com/watch?v=Y8b9EckGPx0
http://www.youtube.com/watch?v=zscaskpe9Ak


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PostPosted: 07 Nov 2011, 16:42 

Joined: 29 Apr 2010, 00:20
I'm the Fedora spring maintainer.
Just to be certain: I should rename spring-0.82.7.1 to spring-83? (In words: Spring version eighty three?)

- Gilboa


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PostPosted: 07 Nov 2011, 16:49 

Joined: 07 Nov 2011, 02:07
gilboa wrote:
I'm the Fedora spring maintainer.
Just to be certain: I should rename spring-0.82.7.1 to spring-83? (In words: Spring version eighty three?)

- Gilboa


no, it seems to be a new version, you should not rename the old one.

Good joke by the way


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PostPosted: 07 Nov 2011, 16:51 
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Joined: 05 Jan 2010, 13:30
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device wrote:
gilboa wrote:
I'm the Fedora spring maintainer.
Just to be certain: I should rename spring-0.82.7.1 to spring-83? (In words: Spring version eighty three?)


no, it seems to be a new version, you should not rename the old one.


I think the question was more about 0.82.x vs. 83.x (as in "Has the leading zero been stripped intentionally?")


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PostPosted: 07 Nov 2011, 17:05 
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Yes


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PostPosted: 07 Nov 2011, 17:43 
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Joined: 22 Sep 2007, 08:51
the version is called 83.0, not 0.83, and not 83.
we did not make a mistake.
if it would have been a mistake, it would have been fixed 100 times already by now. mak us brain.


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PostPosted: 07 Nov 2011, 19:38 

Joined: 20 Oct 2009, 12:04
hoijui wrote:
if it would have been a mistake, it would have been fixed 100 times already by now. mak us brain.


Versioning change for such projects is not usual change. And I did not noticed this change. That is cool that gilboa bring attention for this one!

How to enable dynamic ligtening? Game developers should add support for that?


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PostPosted: 07 Nov 2011, 19:38 
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Joined: 01 Jun 2005, 10:36
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Congrats on making the release, lets try now to not wait this long for the next version :P


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PostPosted: 07 Nov 2011, 19:49 
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jamerlan wrote:
How to enable dynamic lighting? Game developers should add support for that?

Nothing is free..


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PostPosted: 08 Nov 2011, 01:35 
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knorke wrote:
that is not the final version that will be released or is it?
framenumbers in chat etc?
I hope as well that the frame numbers in chat will be removed in the real release.

Otherwise I feel loved by the addition of:
- added Spring.ClearWatchDogTimer
- always add the "geovent" FeatureDef


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PostPosted: 08 Nov 2011, 05:02 
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Location: In search for TheTruth (TM)
:)


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PostPosted: 08 Nov 2011, 05:02 
Zero-K Developer
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Location: In search for TheTruth (TM)
:-(


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PostPosted: 08 Nov 2011, 05:08 
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Joined: 12 Oct 2007, 08:24
Looks good. The pathfinder works a lot better and the UHM is a nice features. There are also some nice little generalisations added (although not as many as I'd like).

What's the limit on "add network bandwidth limits per player to prevent malicious command spam"? With custom formations players legitimately give several hundred commands per second.

What was the behaviour before "remove hardcoded enter-crashing-state-on-death behavior for aircraft" and how would you replicate it?

It's a shame that aircraft refuel/repair has been completely broken because that makes it unusable for ZK.


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PostPosted: 08 Nov 2011, 06:37 
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zwzsg wrote:
I hope as well that the frame numbers in chat will be removed in the real release.
Also the camera keys thing, seems like two small oversights that could potentially be very annoying.

My favorites are:
- /reloadCEGs
-the functions to manipulte metalmap and some others
-unit voices do not overlap and drone like some dubstep remix if you click too much. Finally playing Spring with sound enabled!
-cegs for piecetrail dont have to use that silly blabla_0 blabla_1 naming scheme anymore
-autocomplete for /give <feature> (showed me how many unused "unit_dead" features i have to clean from unitdefs)
-more error messages when stuff is broken modside!
-no more inside-out units when transporting/applying impulse
-f11 list omg u so small!

Dont like:
-silly low fps forces me to /advmapshading 0 even though shadows worked just fine in 0.82.7 :?
-25% chance of locking up on alt tab
(but maybe just have to try different drivers)


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PostPosted: 08 Nov 2011, 09:06 

Joined: 29 Apr 2010, 00:20
hoijui wrote:
the version is called 83.0, not 0.83, and not 83.


OK. Thanks.
v83.0 will be pushed next week.

Quote:
we did not make a mistake.
if it would have been a mistake, it would have been fixed 100 times already by now. mak us brain.


Gaah?
It was a question, not a personal attack - nor was it intended as one.

- Gilboa


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PostPosted: 08 Nov 2011, 11:39 

Joined: 30 Jul 2010, 19:40
If we talk about packaging

I would be quite happy if spring would be in debian volatile section, because older version often is useless, but thats quite impossibe I guess :/

>>Some packages aim at fast moving targets, such as spam filtering and virus scanning, and even when using updated data patterns, they do not really work for the full time of a stable release. The main goal of volatile is allowing system administrators to update their systems in a nice, consistent way, without getting the drawbacks of using unstable, even without getting the drawbacks for the selected packages. So debian-volatile will only contain changes to stable programs that are necessary to keep them functional.

I WANNA MULTIPLAYER BACK.... buuu :regret:

The reality is will recompile when zero-k will start using 83


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PostPosted: 08 Nov 2011, 11:51 
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Also I noticed this that the word ally-team has accidentally slipped into the game. Please change it to team. Thx.

http://img812.imageshack.us/img812/8269/screen00006s.png

Also: is there a way to automatically enable the /advmapshading 0 command, so I don't have to start each game by typing that.


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PostPosted: 08 Nov 2011, 11:58 
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Jools wrote:
Also I noticed this that the word ally-team has accidentally slipped into the game. Please change it to team. Thx.

http://img812.imageshack.us/img812/8269/screen00006s.png

Also: is there a way to automatically enable the /advmapshading 0 command, so I don't have to start each game by typing that.


This is factually correct, not broken, your ally team != your team.

The reason this appears broken is because team sharing is rare these days, as such ally teams have been shortened to 'teams' and teams has been renamed to 'player'.

Go start a battle and have someone share the same ally and team numbers as you and watch as you both control the same units.


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PostPosted: 08 Nov 2011, 12:17 

Joined: 07 Nov 2011, 02:07
I was testing (for myself) the AIs one by one, and the second or the third one on the list , did not make a move. Sometimes it's commander attacks back, sometimes not, but never starts to build or stg.

I suppose it is a failure, how can I help debugging it :?: ? :?:

Any news about the official server going 0.83? :roll: :mrgreen:


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