View topic - Random WIP 2006-2011



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 Post subject: Re: Random WIP
PostPosted: 01 Nov 2011, 19:06 
Content Developer
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Joined: 13 Jan 2005, 00:46
Location: ModalitÃ
Normals set them.

Ps 31


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 Post subject: Re: Random WIP
PostPosted: 01 Nov 2011, 19:31 
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12
Location: There is no god - and reality is his prophetess
Karl wrote:
Well i don't like to tell my ages here due to privacy
how come you ask me that?


Pi-racysm? I always suspected it, now its out in the open, spring is officially anti-circular.

No, its misspelled piracy... but why not tell your age? You are afraid of loosing your "Im young im going out of jail"card once everyone knows?

Pri... as in prior
vac.. as in vacacination...
y... as in y-chromoson..

I remember, i once had something similar. But then google happened, and Facebook, and it basically was non-stop evar since thereafter. So what was that thing again? Sort of a personalityhymen?


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 Post subject: Re: Random WIP
PostPosted: 01 Nov 2011, 20:54 
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Karl wrote:
Well i don't like to tell my ages here due to privacy
how come you ask me that?


Honestly, and I don't mean to offend, because your designs remind me of what I was doing a decade ago.


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 Post subject: Re: Random WIP
PostPosted: 01 Nov 2011, 21:02 
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Joined: 08 Sep 2008, 21:59
Location: small cars
or he could be like me, an old nub


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 Post subject: Re: Random WIP
PostPosted: 01 Nov 2011, 23:49 
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12
Location: There is no god - and reality is his prophetess
KaiserJ wrote:
or he could be like me, an old nub

nubs get old?


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 Post subject: Re: Random WIP
PostPosted: 02 Nov 2011, 00:34 
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Joined: 22 Feb 2006, 01:02
Location: cheap kitchen
i am 12 and whats that.
Image
Actually its more random funfact than random wip:
backfaces of planes get rendered too and each side can have a different texture. at least with s3o.
I had stumbled across this thread: viewtopic.php?f=9&t=18230 and wanted to see for myself.
And now I have this ugly stuff growing everywhere.


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 Post subject: Re: Random WIP
PostPosted: 02 Nov 2011, 08:12 
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Whut? Only 3do backfaces are rendered.


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 Post subject: Re: Random WIP
PostPosted: 02 Nov 2011, 12:24 
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Joined: 15 Dec 2008, 15:53
Location: at front, llt pushing
@ karl - remove tracks and wheels, these can be made very easly, much 'cheaper'.

fill space between tracks, make 1 square in front of it, use alpha channel to make circle, paint wheel. when it comes to tracks, check s44.


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 Post subject: Re: Random WIP
PostPosted: 02 Nov 2011, 12:43 
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Wombat wrote:
@ karl - remove tracks and wheels, these can be made very easly, much 'cheaper'.

fill space between tracks, make 1 square in front of it, use alpha channel to make circle, paint wheel. when it comes to tracks, check s44.

No i don't want to make my models so undetailed, from now on all my Models will be only in High-Poly variant.


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 Post subject: Re: Random WIP
PostPosted: 02 Nov 2011, 13:24 
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Joined: 13 May 2008, 15:51
Location: Universe
High poly doesn't mean detailed. It's about how you spend your polygons and about how you use the texture.

I can make a more detailed tank with 5% of the amount of polygons you used.


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 Post subject: Re: Random WIP
PostPosted: 02 Nov 2011, 18:12 
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Joined: 13 Jan 2005, 00:46
Location: ModalitÃ
Karl, I will give you 50 pennies for a 100dollar bill..

this is a 50 to 1 trade, you will profit greatly!


the point, more polies is not better. If you believe so, then I have an even better deal, I will give you 100 pennes for a 1000 dollar bill(yes, they exist)! that is 100 to 1! think of the profit!

Your tanks do not have proper normal setups, I question your texturing ability, both major factors in how a model looks and how the geometry sells the shapes and form.. then again, I agonize for minutes at least on if I should use 6 or 8 sides to a cylinder :)...

seriously, you need to set your normals and start texturing.

more polies != better.


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 Post subject: Re: Random WIP
PostPosted: 02 Nov 2011, 18:47 
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Joined: 01 Apr 2010, 20:05
smoth wrote:
Karl, I will give you 50 pennies for a 100dollar bill..

this is a 50 to 1 trade, you will profit greatly!

the point, more polies is not better. If you believe so, then I have an even better deal, I will give you 100 pennes for a 1000 dollar bill(yes, they exist)! that is 100 to 1! think of the profit!

That will be twenty dollars! Then we got a deal

smoth wrote:
Your tanks do not have proper normal setups,.

Well agreed i could do that...

smoth wrote:
I question your texturing ability,

I never did texturing job, and i just dont feel like painting a model directly on the textures, Honestly and the only texturing job i can do is pixel painting more not , i have even 2D collection of pixel tanks but it is somewhere else... I think you might have seen my images somewhere here on this forum floating around deep in this endless wares. Result: only pixels omg


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 Post subject: Re: Random WIP
PostPosted: 02 Nov 2011, 22:39 
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Joined: 15 Dec 2008, 15:53
Location: at front, llt pushing
Quote:
more polies = more work.


fixed it for ya


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 Post subject: Re: Random WIP
PostPosted: 02 Nov 2011, 23:32 
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12
Location: There is no god - and reality is his prophetess
yeah karl just do as little polys as i do and smoth will be happy


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 Post subject: Re: Random WIP
PostPosted: 04 Nov 2011, 03:49 
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Joined: 25 Aug 2004, 12:31
Location: Has not played *a in years.
wow smoth... you are not so good at maths.


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 Post subject: Re: Random WIP
PostPosted: 04 Nov 2011, 14:16 
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Joined: 13 Jan 2005, 00:46
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?


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 Post subject: Re: Random WIP
PostPosted: 12 Nov 2011, 12:18 

Joined: 12 Nov 2011, 10:30
It's like a little wondered me i mean i didn't get it.
Metal texturing is the most easiest thing,just time eating but has rewards...


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 Post subject: Re: Random WIP
PostPosted: 12 Nov 2011, 12:20 

Joined: 12 Nov 2011, 10:30
bobthedinosaur wrote:
why is it that blocky definable models look much better than detailed higher poly models?

i didn't get it.............


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 Post subject: Re: Random WIP
PostPosted: 14 Nov 2011, 17:26 
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Joined: 22 Feb 2006, 01:02
Location: cheap kitchen
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we're in the pipe, three by three. 8)


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 Post subject: Re: Random WIP
PostPosted: 14 Nov 2011, 18:24 
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Joined: 08 Sep 2008, 21:59
Location: small cars
omg omg it's mrs frizzle and all of the magic schoolbus kids!


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