View topic - Random WIP 2006-2011



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 Post subject: Re: Random WIP
PostPosted: 29 Oct 2011, 19:59 
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┬┤jar jar binks got zombified? Looks good stands too straight, should be more hunched over? But maybe that is better to do with animation.
---
smoth & bob wrote:
post blocky models
ok, more vaporware coming up. :regret:
Image
Not really happy with any of the 3 variants tbh. With units one can kindof tell what the unit does but the buildings all look like abstract random things.
I think that is the last building/unit model I will need. It's function is comperable to the "Tech Center" in older C&C series or the Starcraft Cybnertik Core (P)/Armory (T)
Means building it unblocks units and you can buy some upgrades or whatever.
omg i painted some icons for upgrades as well:
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 Post subject: Re: Random WIP
PostPosted: 29 Oct 2011, 20:14 
Journeywar Developer & Mapper
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use all the modells: make them morph


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 Post subject: Re: Random WIP
PostPosted: 29 Oct 2011, 20:16 
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What it spins? it's a Twister! It's a Twister!


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 Post subject: Re: Random WIP
PostPosted: 29 Oct 2011, 20:44 
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Wow, thast similar to what I was going to do for the cybernuts tech building... was thinking sort of rubixs cube that flotes above building... anyhow not why I was here. Been busy with RL so game is on a back burner, but have found time to finish the Cyber Floting Death Machine Which Can Also Transport Stuff.

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Ta Da

I think it's gonna be a bitch though, as to mke the tenticals move I think its gonna need sepcial vertex anims and I no idea how to do them...

aGorm


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 Post subject: Re: Random WIP
PostPosted: 29 Oct 2011, 21:24 
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segments with bending algo? + a little random

colission will be a bitch though


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 Post subject: Re: Random WIP
PostPosted: 29 Oct 2011, 21:46 
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can you imagine a world with hover turtle lalalananala
For the tentacles, maybe simply have them spin, invidiually and/or the whole bundle.
From top down view it might look as if they move, especially if they are more cork-screwy like.
I like the insulator things on your units btw, imo shared details like that make the difference between "bunch of random models" and something corporate whole.


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 Post subject: Re: Random WIP
PostPosted: 30 Oct 2011, 15:53 
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All worship the spinning temple of Cubux for its mystic rotations shall provide us with joy and cleanse thee souls with cosmetic radition.


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 Post subject: Re: Random WIP
PostPosted: 31 Oct 2011, 09:26 
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knorke wrote:
Image
Not really happy with any of the 3 variants tbh. With units one can kindof tell what the unit does but the buildings all look like abstract random things.
Make it transform between the three states in a flurry of flying cubes.


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 Post subject: Re: Random WIP
PostPosted: 31 Oct 2011, 09:36 
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all heil the cube!


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 Post subject: Re: Random WIP
PostPosted: 31 Oct 2011, 15:19 
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Where's the cuberor when you need it


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 Post subject: Re: Random WIP
PostPosted: 31 Oct 2011, 18:23 
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Google_Frog wrote:
Make it transform between the three states in a flurry of flying cubes.
that would be cool indeed. I briefly had the idea of making all units from the same .s3o file, which would just contain a few dozen of blocks.
The create() function of the unit would Move & Turn all pieces as needed to form the unit and shape shifting would be easy. But I didnt do that because units usually need a different piece hierachy so that parts can easier animate together etc.
With the animator tool thing it might be quite easy to get the needed move&turn list to make units shift shapes.
But for now I make simple animations like this:
http://www.youtube.com/watch?v=FQwHw-UF0OY
Can also do the same in reverse, might be a fun effect for teleporting.
Not as neat as real shape shifting but since it is only a few lines, close enough.


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 Post subject: Re: Random WIP
PostPosted: 31 Oct 2011, 19:46 
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maybee im to dumb, and just dont get it, but why did you link to a cheap cgi vid of a horse orbiting earth?

Oh, there is a explaination in the description.

Quote:
Your original video has been deleted. Stop using missleading tags and titles. Your Youtube Moderation Team.


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 Post subject: Re: Random WIP
PostPosted: 31 Oct 2011, 19:52 
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but i only use the autoproposed tags!


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 Post subject: Re: Random WIP
PostPosted: 31 Oct 2011, 20:37 
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... and the horse he rode in upon ;)


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 Post subject: Re: Random WIP
PostPosted: 31 Oct 2011, 20:42 
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Nonsense. Knorke's videos are all very appropriately titled. Maybe you need to get your eyes checked.


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 Post subject: Re: Random WIP
PostPosted: 01 Nov 2011, 16:38 
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some heavy battle tank...
15684 Polygons, 756 objects, 515434 edges and 18482 vertices boohoo
34356 Polygons with tesselate

A single track got: 26 faces, 56 edges and 32 vertices
One full track got: 73 objects 1898 faces and 2336 vertices
the back track full got: 26 objects, 676 faces and 832 vertices
not counting the small "track connector"

I hope this Hi-Polygon model wont kill spring.
Or does it?


Last edited by Karl on 01 Nov 2011, 18:43, edited 3 times in total.

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 Post subject: Re: Random WIP
PostPosted: 01 Nov 2011, 18:10 
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Honest question Karl, how old are you?


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 Post subject: Re: Random WIP
PostPosted: 01 Nov 2011, 18:28 
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FLOZi wrote:
Honest question Karl, how old are you?


removed. Sorry for exaggerating to much


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 Post subject: Re: Random WIP
PostPosted: 01 Nov 2011, 18:29 
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You're welcome to exaggerate as much as you like, that's why I said it's an honest question. :wink: I first got into TA modding when I was 15. 8)


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 Post subject: Re: Random WIP
PostPosted: 01 Nov 2011, 18:35 
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Well i don't like to tell my ages here due to privacy
how come you ask me that?


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