Recently I was made aware that certain people were "spec cheating" on TA, I wont name names of people that do it now but what's stopping other people from doing the same thing. Is there anything we can do to stop this epidemic?
actually, it should be reasonably easy to cut out ~50% of the speccheats currently, by simply dropping any spec who has the same IP addr as one of the players.
This will not stop proxies, of course, but I am sure that not every speccheat knows where to get a reasonable proxy, which will not lag out and be 10 minutes behind the rest of the game.
There is also, of course, the issue with the fact that it is reasonably easy to code up a speccheat, where all units will be displayed on the battlefield for the player (without the need for the second pc/second process), but there isnt such hack in the wild for now.
overall, dropping the spec with the same IP/subnet as any of the players should be less than a day's work for lobby devs.
Joined: 24 Jan 2006, 21:12 Location: There is no god - and reality is his prophetess
you can kick all specs if you want to have real competition, or you can acitvate globallos and even the field.. hell someone could write a widget, that could detect a spec-cheater just by searching for sudden cameramovements and comands to fog-of-war-areas were enemy movement occurs.
Also a problem if one ally dies on a team game, where one team is on a LAN. The dead player can now see the whole map, right?
Yes, kicking all specs would have to extend to kicking players when they lose. This can be worked around if individual players could never really be defeated.
Anyway if someone wants to cheat with an accomplice what is to stop them from playing on separate teams and feeding information? If they're cheating already they're not playing so I don't see it as a large extra step.
guys, there are easy enough ways to see whole map without having any specs ingame, so I would not worry about specs.
Yep, the whole data is synced on your machine, all it takes is changing code to display those units, instead of hiding them. (since all players process the whole gamefield at the same time, instead of actual server-client comms as in FPS games).
The question is if there is already this hack in the wild,
@AF if you resort to speccheat or any cheat for that matter, it does not make you bad. There have been a number of such cases, where best/most trusted players ended up being cheaters.
Just at some point the game becomes more social and less competitive, and pro guy gets tired, but feels requirement to stay on top of everyone else. Alternatively, you just get a very smart one, who feels that the effort to keep his cheat quiet is less than the effort to learn to play pro to achieve his goal of being best in the game.
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