View topic - Is there a map/mod that doesn't use DDS textures?



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PostPosted: 27 Sep 2011, 02:10 
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I'm trying to debug a rendering issue which I think may be related to DDS textures. Does anybody have a link for a map and/or mod that they are sure absolutely, 100% does not use or reference any DDS textures (ie, a map that uses PNG, BMP, TIFF or JPEG instead)?

I know I could create a map as an alternative but I thought I'd ask first.


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PostPosted: 27 Sep 2011, 02:13 
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IIRC maps use dds in the compile process I am not sure if a smt includes them.


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PostPosted: 27 Sep 2011, 03:39 
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no .dds textures in http://springrts.com/wiki/SpringTutorialGame
texture folder
map i dont know...isnt the texture always compressed the same way?
unless you mean the detail texture.


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PostPosted: 27 Sep 2011, 03:50 
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when mapconv builds the map it creates a bunch of dds files that it think puts into the smt.. I am not sure if smt is a container for dds textures or what. Probably behe would be a better person to ask.


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PostPosted: 27 Sep 2011, 09:01 
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I seriously read DSD, I need to see a doctor....


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PostPosted: 27 Sep 2011, 10:27 
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smoth wrote:
I am not sure if smt is a container for dds textures


It is, the SMF format stores all (32x32-sized) texture tiles as DXT1-compressed data.

(actually, the type of compression used is up to the compiler and not supposed to be limited to just DXT1, but all current map loading/drawing code expects it)


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PostPosted: 30 Sep 2011, 10:29 
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Static Friction doesn't use dds for anything.

http://sourceforge.net/projects/staticf ... z/download


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PostPosted: 30 Sep 2011, 12:40 
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Some sm3 maps dont use dds, if you still need this, I can search one up for you.


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PostPosted: 01 Oct 2011, 02:30 
Evolution RTS Developer
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Evo doesn't use dds.


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PostPosted: 01 Oct 2011, 09:29 
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buildingGroundDecalType=[[eshieldgen_aoplane.dds]] ...


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PostPosted: 02 Oct 2011, 00:30 
Evolution RTS Developer
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Oh yeah, forgot about those.


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PostPosted: 02 Oct 2011, 13:44 
Journeywar Developer & Mapper
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Always suspected Forb outsourced his mod.. ;)


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PostPosted: 02 Oct 2011, 19:43 
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That's a good point. I'd forgotten about groundplates too...

Static Friction earlier than 0.5.1 doesn't use dds for anything. Fixed. (The one I linked to is fine, though.)


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PostPosted: 03 Oct 2011, 09:32 
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If I understand Kloot correctly the map compiler will create DDS regardless of the inputs. I'm still wondering if it's possible to have a "null" map or texture so I can rule out any DDS being in the pipeline.

If not I'll probably hack my local Spring to replace DDS with a default uncompressed texture at runtime. I'm almost positive the issues I'm seeing are DDS/DXT related. For example the Spring start screen and glText elements render fine, even over the corrupt textures. I'm just looking for proof this is about S3TC and not shaders or memory exhaustion.


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PostPosted: 03 Oct 2011, 09:51 
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Yes spliff, even the minimap is dds.

Otoh, you can use an sm3 map (by Forb) which has only png
http://springfiles.com/spring/spring-ma ... assage-v02


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PostPosted: 06 Oct 2011, 12:51 
Evolution RTS Developer
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PicassoCT wrote:
Always suspected Forb outsourced his mod.. ;)


Someone has to keep food on the tables of those impoverished Chinese sweatshop laborers.


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PostPosted: 06 Oct 2011, 20:22 
Journeywar Developer & Mapper
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sweetShopTable ={"food","food","food"}

i just send that as a payment, but they dont seem to accept such generosity.


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