Joined: 22 Feb 2006, 01:02 Location: cheap kitchen
KaiserJ wrote:
thats some node based movement?
If you mean something dynamic: no, it is much lamer. On spawn the cars are just giving waypoints and always travel the same route. It is not that noticeable because there are 4,5 different routes. I thought about making something like having the cars chose at each intersection where to go (kind of like the ghosts in pacman) but did nothing with that yet. It would be cool but also a bit overkill maybe, dont feel like remaking Transport Tycoon. The roads are your springmapeditor prefabs by the way.
Also experimented with giving cars random speeds like: Spring.MoveCtrl.SetGroundMoveTypeData(unitID, "maxSpeed", math.random (300,450)) Lets just say spring drivers are not very good at overtaking.
Oh, and the pile-up at the 2nd horizontal street is because I accidently a pixel ditch in the heightmap.
The roads are your springmapeditor prefabs by the way.
i made you a ball and some boots, you went out on the field and scored a gamewinner.
reason i was asking about nodes was because i'm trying to create a similar system in unity... it works okay (objects bumble back and forth between connected nodes) but i haven't figured a "path" solution... i.e. "move to node X on a path using the lowest possible number of nodes"
Joined: 22 Feb 2006, 01:02 Location: cheap kitchen
KaiserJ wrote:
but i haven't figured a "path" solution... i.e. "move to node X on a path using the lowest possible number of nodes"
well easiest way is to just store all paths manually like path-from-node5-to-node-7: 5->3->2->7 path-from-node1-to-node-3:1->7->3 gets confusing and stupid if you have too many nodes.
+1 it took me some time till i realized what this is.. though a spam bot took over your account, or you had a REALLY bad day and did a bad bad troll post.
I quite like the idea of random art having random art in it, though since the precedent has been set that this is random spring art, perhaps a second thread for general non spring random WIP would be more appropriate?
I really feel I should post this: I really had hoped we would never have to set any rules to random WIP. I don't want to see that but my post was more an objection to forb's spamming a pile of android pictures and using this thread as an advertising avenue for his product.
1 shot would be fine, hell he could do 1 post with 1 shot of each of his skins and a link saying "hey guys I am doing android skins if you are interested" but when he made a second posts with a bunch of images that I could care less about, I felt like saying something. That is all, I don't feel we should put the thread on lockdown.
It was more just a response to forbs random pictures. To me they are not art, or interesting. They are a UI skin for a UI that I don't use or care about. When he did the first, I didn't feel like saying anything even though I felt it was cringeworthy. it is neat that he is doing something outside of spring... but if people start just spamming their latest website shots and things the thread is not interesting. It is just crap. This thread for over 400 pages has been about game development. Spring related stuff. Even the plamo I posted IS related to something I am doing in the future for grts. I use plamo for reference models so if I am doing plamo of something that means a model may be coming in the future.. I even fight posting gundam shots because believe me, I could flood this thread. I only post random pictures to respectfully give other artists the space to post their content in the thread. It seems to be the unwritten rule here.
so I don't think we need to lock the thread down with rules I just hope forb is mindful of the thread's history.
I think the easy solution is just to put non spring random WIP in a non spring random WIP thread, simples. Saves us having the whole subjectivity thing over who and who doesn't consider it spam or art etc
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