1) Make the smallest mines a bit less powerful. Add metal storage to minelayer vehicle so that it can perform it's function even without other construction units left.
Came to think of a better solution. How about making the minelayer to have to stockpile the mines before they can be laid? Make it take the same time as for an antinuke to stockpile, and maybe cap the storage at 5 or 10 mines ÔÇö as a total, irrespective of type of mine.
That way we make the more powerful mines more used too.
Came to think of a better solution. How about making the minelayer to have to stockpile the mines before they can be laid?
That would require some serious LUA faggotery I'm not willing to make. Minelayers are constructors, and mines are buildings. Therefore stockpiling is not an option.
Jools wrote:
That way we make the more powerful mines more used too.
I would also like people to use a variety of mines, but it seems the cost of these mines isn't attractive (183M for a large area mine, and 500M for nuclear mine)
Joined: 22 Feb 2006, 01:02 Location: cheap kitchen
Deadnight Warrior wrote:
HLTs, LLTs, MTs are buildings but they have Fire orders as well. Any unit/building with weapons has them, it's an engine thing.
If there is no tag to disable, the buttons can be hidden via widget. Can also be used to remove some buttons that nobody clicks on anyway because (move, stop, dgun,...) hotkeys will still work.
It would be nice to have an option widget to enable and disable buttons. Newbies don't use shortcuts I think, but everybody else uses them and never clicks on buttons.
But you still may need to enable them, like the stop-button in case you lose your S-key :)
Joined: 22 Feb 2006, 01:02 Location: cheap kitchen
It is called "hide commands" by Regret. options..well you would need a real menu like in zeroK but that also brings disadvantages like somebody has to make it.
Jools wrote:
But you still may need to enable them, like the stop-button in case you lose your S-key :)
yea, that kind of 5ucked. but got new keyboard already
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