I think giving replay viewers (and spectators) an option to follow a "players eye view," would be an interesting feature and help newer players pick up the game and everyone else to improve. (Especially for viewing tournament games and such).
There are already little dots on screen where player's cursors are pointing so would it be possible to lock the camera view to this somehow?
It wouldn't be enabled by default, an action such as clicking on the eye in advanced player list would lock your view to that player. However, by panning the screen tracking stops - until the next time you want to turn it on again.
Joined: 13 Jan 2005, 00:46 Location: You are going to die anyway, hurry up and do it.
it is the ca camera widget but yeah he would probably have to dig it out of the repository site. Probably better that way otherwise with the way things are in spring, he would have a 2 year old version.
I was remaking optimized version of this ally cursors widget to support camera following and mouse cursor in screen space too, but there seemed to be missing Lua call to project the others mouse coordinates to world.
So Feature request: Spring.TraceCameraRay(camera, x,y)
No. I want to send the mouse coordinates as screen coordinate to other players not world coordinates. Then just send camera too and do a trace to world with that camera. Also drawing other players screen edges needs ray tracing wit different camera.
When mouse is send as screen coordinates it is easier to filter and probably more accurate.
Users browsing this forum: No registered users and 1 guest
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum