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 Post subject: The gundam SVN.
PostPosted: 05 Sep 2011, 02:44 
Content Developer
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Username: tester
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https://angel2.projectlocker.com/GundamRTSdevs/GundamRTS/svn/trunk/source/gundamDEV.sdd/



OH LORD DID SMOTH JUST SHOW PEOPLE WHERE HE HIDES HIS PANTALOONS!?!?!

ARE YOU EXCITED!?! YOU SHOULD BE!
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 Post subject: Re: The gundam SVN.
PostPosted: 05 Sep 2011, 12:09 
AI Coder
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Joined: 14 Sep 2004, 10:32
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Epic win


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 Post subject: Re: The gundam SVN.
PostPosted: 05 Sep 2011, 18:40 
Moderator
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Joined: 29 Apr 2005, 00:14
Location: #moddev - join it!
Excellent move,

Let's add to the party :wink:

Battletech: Legends / Mech Warrior Spring repo:
http://mwspring.svn.sourceforge.net/

All other FLOZi, Spiked, Nemo random non-s44 side projects that went nowhere:
http://rebelsummer.svn.sourceforge.net/ ... mer/trunk/

N.B. @ Gnome, I am acting unilaterally without asking Spiked or Nemo. :P


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 Post subject: Re: The gundam SVN.
PostPosted: 18 Sep 2011, 16:56 
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for anyone interested:
I just augmented kdr's research code to do the following:
- Uses it's own resource which ticks +1 every 5 minutes
- researches item in about 1 second right now, will make instant research later.

currently requires the grts scoring system for:
Player during a game levels up, this gives the player a rank, the rank can unlock new research items.

both chiliUI but has script.luaui calls so you guys can use whatever you want.

the research grid is not tree based, it is simple code to place an item at a location.
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if research items are not visible when new options unlock, "new item" will flash on the down button..

gl hf


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 Post subject: Re: The gundam SVN.
PostPosted: 18 Sep 2011, 17:50 
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12
Location: There is no god - and reality is his prophetess
gundam-S44-pure-annhilation coming Up!


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 Post subject: Re: The gundam SVN.
PostPosted: 29 Sep 2011, 14:56 
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Joined: 13 Jan 2005, 00:46
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For those interested.. the gundam scoring code is GRTS_scoring.lua in the luarules folder. Tonight I will be adding the logging of units killed by each player.

So far:
deaths
kills
damage taken
damage dealt
xp
score

to do:
Units killed


For those of you playing with the svn version:
gundam tech discussion
I am working on the tech still, the next change may require 2 new units so do read the thread.


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 Post subject: Re: The gundam SVN.
PostPosted: 06 Nov 2011, 14:41 
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viewtopic.php?f=2&t=27044
so 0.83 is out. Problem is, my main PC is out of commision. the only way I can get it to run is in safe mode and even then it is really limited.

can someone try gundam in 0.83 and let me know if it fails?

svn or current release. I am just wondering if anyone can spot any issues that I may have missed.


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 Post subject: Re: The gundam SVN.
PostPosted: 06 Nov 2011, 16:34 
Spring Developer
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Joined: 22 Sep 2007, 08:51
it is 83.0, not 0.83

i did a very short test with gundam SVN, and it did not insta-crash, and i could build some stuff and there was shooting. cant say more.


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 Post subject: Re: The gundam SVN.
PostPosted: 06 Nov 2011, 16:59 
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appologies hoi, I was unsure if you guys had settled on a naming convention.


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 Post subject: Re: The gundam SVN.
PostPosted: 06 Nov 2011, 22:08 
Spring Developer
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Joined: 22 Sep 2007, 08:51
hehe :D
that explanation makes no sense, as it was already released as 83.0. ;-)
not that i am angry or so, just have to correct it every time it appears, so the errors get less over time.


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 Post subject: Re: The gundam SVN.
PostPosted: 06 Nov 2011, 22:19 
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no biggie.


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 Post subject: Re: The gundam SVN.
PostPosted: 06 Nov 2011, 23:04 
Spring Developer
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Joined: 28 Jun 2007, 06:30
smoth wrote:
svn or current release. I am just wondering if anyone can spot any issues that I may have missed.
GRTS v1.26
Code:
[f=0002060] Error: LuaRules::RunCallIn: error = 2, GameFrame, [string "LuaRules/Gadgets/grts_ragersaver.lua"]:31: attempt to perform arithmetic on field 'n' (a nil value)
stack traceback:
        [string "LuaRules/Gadgets/grts_ragersaver.lua"]:31: in function 'GameFrame'
        [string "LuaRules/Gadgets/hotfixes.lua"]:32: in function <[string "LuaRules/Gadgets/hotfixes.lua"]:29>
        (tail call): ?
(spamming multiple times per second and killing your fps)


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 Post subject: Re: The gundam SVN.
PostPosted: 08 Nov 2011, 01:45 
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Joined: 16 Nov 2004, 13:08
Sounds like: viewtopic.php?f=14&t=26302


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 Post subject: Re: The gundam SVN.
PostPosted: 05 Dec 2011, 02:29 
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http://www.moddb.com/games/gundam-rts/n ... er-progres
for those who are playing this..


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 Post subject: Re: The gundam SVN.
PostPosted: 13 Dec 2011, 05:20 
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Joined: 13 Jan 2005, 00:46
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for people who want to help test the pre-release build of grts..

extract this into your spring directory.. run the .bat file.

http://www.smoth.net/files/gundam_prerelease.zip

if you already have rapid:
create a gundam.txt file

Quote:
rapid.exe pin gundam:prerelease
rapid.exe upgrade gundam:prerelease

place the above in a gundam.txt file

save

rename gundam.txt to gundam.bat

run gundam.bat


Last edited by smoth on 13 Dec 2011, 05:26, edited 1 time in total.

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