Maybe a "basic blueprint" would be good, with just the mapinfo.lua and whatever else files are needed to read it. (without all the other gadgets) Also does this allow to change the minimap or is that something in the .smt/.smf files that can not be changed?
Cloud color is supposed to control the actual color of the sky clouds. I didn't say it "doesn't work" I am saying, they are not recieving the color assigned to them.
Say I did yellow as the cloud color. the clouds should be yellow. but they stay white.
[23:03:59]That's a terrible example They are white but I had to check in photoshop, the human brain doesn't perceive colours as absolutes
I can tell. I am very keen on colors..
Quote:
[23:13:39] that's night ... mapoptions override/modify input values
Yes and I saw that you were setting night values.. so I removed the overrides you set: http://pastebin.com/vGYnaQRj
So ok, maybe it isn't obvious or maybe it is a tint.. so let me post another shot.. this time with cloudColor = {1.0, 0.0, 0.0},
so to me, it looks like cloudcolor has 0 effect. it may be the wrong name. I cannot investigate in the engine code today to see what the tag is supposed to be but the tint has no effect. I am trying to get with you and test your code. If I am doing it wrong, please show me an example with fushia clouds that are not receiving their color from the other parameters.
p.s. it is not the shift either, I tried removing that as well. I think we have the wrong tag jk.
^^ for you JK, special. Please stop telling me that it isn't bugged. Also, I noticed that some of the mapoptions aren't working right (most notably, inverted heightmap).
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