New World Defense: Heavy weapon and Industrial usage. NWD stuff:
Bolo like tank types without lasers and similars due to it's strict technology usage, yes some of them will be Keith Laumer based one.
Comes in 3 weight classes: Light,Medium,True(Heavy)
-New tank types: Destroyers tanks that uses alot of weapons which is usually found rather on (space) ships, mechas,planes (yes planes actually more of the bomber variants)
High usage of Nuclear technology
alot of industrial area
Warheads: Huge usage of different Ammunition types like Termite filled Warheads or Chemical highly corrosive Warheads
Order of Merdiani: Alien race that utilizes hover technology and lasers.
Credits: (in an spectular order by the rules of photons) Klotzstein Me Myself I Razorblade [Models] Zimbk/CaptainBenz [Models] Camo [Lua] Adje Smoth [Bitmaps] CA/Zero-K Contributors/Developer [Bitmaps,Lua] XTA [Bitmaps] Noruas ShineSmith [Bitmaps]
Look for the old War To Oblivion: Reloaded thread. And i want first to make 3 additional (with models of course) units and some good effects befor i show it off.
You can make your own models WTO : Reloaded models are ours you can choose your own name to different from War To Oblivion We not giving any models to anybody!!
You can make your own models WTO : Reloaded models are ours you can choose your own name to different from War To Oblivion We not giving any models to anybody!!
War To Oblivion belongs to me and CaptainBenz
CLAIMING IS NOT AN OPTION !!!!
But you said it that you will scrap this mod. And it would be pitifull if it did, and if in case he dint told you he doesn't work on WTO anymore and is/was an volunteer off 0┬░Kelvin
Yes Double Post i know that blah blah blah but because no ones posted in a while. *coughs* *coughs again*
Some screenshots of.. I wont spoil the fun just click and get jelly And Yes Yanom here you get your screenie in a tiny form or something like that either way.
Here. any cry out? no? you want more effects? Perhaps and 10000 trillion particles that simulates an Earth that goes BÖÖM!? You get it! (When Spring can handle it and somebody is willing to "lend" me an Quantum computer)
Pretty sure a turing machine will do... just depends on your desired fps i guess, a frame per year sounds good just don't forget to tell your kids what you were doing...
But seriously the smoke looks too solid and too big, not even a space shuttle gives off that much smoke. I would suggest to take fewer and smaller particles that fade out a bit when turing from fire to smoke.
wow, nice sfx.. wish i could afford stuff like that
That will be twenty dollars Or you give me your texture skill and i give you my effect skill deal?
Well thanks again to the Commnuitys for providing awesome bitmaps (smoth[gundam],noruas[xta], Zero-K team/Contributors[old Complete Annihilation].And a few others)
Erik wrote:
Pretty sure a turing machine will do...
robots?
Erik wrote:
just depends on your desired fps i guess, a frame per year sounds good just don't forget to tell your kids what you were doing...
i am getting deja vue why is there today alot of mentioned of frame per year? this is ... that.
Erik wrote:
But seriously the smoke looks too solid and too big, not even a space shuttle gives off that much smoke. I would suggest to take fewer and smaller particles that fade out a bit when turing from fire to smoke.
Did even a space shuttle leave smoke trails? also this way it would suggest that it would take a punch, alot and uhm i forget it... Oh nevermind i think you meaned the TOW missile well yeah i fucked there around i forget to turn on smoketrail=1; which is weird as i was making smoke trails for it. When i turn off the smoketrail the particles go mad especially when i use emitvector = dir; yet when it is on it is all fine.
I can make the SA-6 missile smoke trails a bit smaller on that point you are right but on SA-2 i think its fine for such a big smoke i mean it is even a big missile who is a good boxer.
Usefull to get whipe out those pesky Heavy Phobos Bomber who will set your base in a degenerative primitve state.
YES IT IS NECESSARY TO MAKE IT 200 Well i have a wish it must come from PicassoCT because he is awesome at that, or someone else but i prefer NoMoreDrunkPosting. A Story for it!
isaidcomein dont stand there! AND DOUBLE POSTING IT! BECAUSE I CAN. when you click all on it you are loading 13+ Memory Boards. click on it click on it click on it i said come in dont stand there!
Huh? I am going to call the TOW missile as NoMoreDrunkPosting
Karl, you crazy. I really love the white to red smoke though.
Red to White not White to Red Are you rockets reserved propelled like on soviet mother russia?
TO KEEP THE EYES SHINE ON SOMETHING! (not featured on War To Oblivion )
WOOHOO YEAH
This Kids, will happen if you mix Acid and Anthrax together and a old WW2 380 MM Shell
Also the NWD General need a person a face or something could you add one? If you do make one maybe something like E 2150 ED one i will make you the biggest nuklear explosion!
Hm yes but not directly on ceg i have to make for each team colour an own ceg which is easy to do but when you got many ceg's it's not fun to do it unless you limit it in some way
There needs to give a check that checks for it's current team colour ID and changing it's weapon i am not aware of this
This way you could make a Mod/Game that it's balances varies on team colour for lol
Joined: 22 Feb 2006, 01:02 Location: cheap kitchen
lups can probally do teamcolored effects.
Quote:
i have to make for each team colour
maybe you could create the ceg defs through with some loop looping through all colors? And then chose whatever color fits teamcolor most closely. Would not work for projectile trails but for death exlosions, smoke from factories and all that.
Users browsing this forum: No registered users and 0 guests
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum