So somewhere along the way my units/features stopped having their own shadows render on them. I am not sure what is the cause. it happened after I installed the developmental build.
shadows are on as are reflective units. what other setting is missing here?
Joined: 17 Nov 2005, 02:43 Location: Raegquitting Spring on 04/24/12
Spring has a habit of shitting all over the place. One of the reasons that I made such a big deal about isolation mode.
Moreover I'm sure your isses are caused by new spring settings fucking up. Go into appdata and delete anything even remotely spring related, then set a non-temporary global environment variable of SPRING_ISOLATED=1 so that way any builds of spring 83.x that you install will be isolated to the install dir from the getgo (keeping them from fucking with your dev install, assuming that it is not in portable or isolated mode).
I purged all spring related configs from my hd including stuff in appdata already forb. I have run spring in different resolutions and settings. It is accepting the new config. Somewhere something is conflicting. I have half the mind to search my registry. I don't even know any more what the fucking deal is but this really has me annoyed. it is 10pm, 2 days later and still spring's shadows are all dicked up.
I am not running the dev install forb, so put the isolation stuff in a box and throw that out. Testing teh dev version somehow has dicked my regular spring.
Joined: 17 Nov 2005, 02:43 Location: Raegquitting Spring on 04/24/12
Dude, ask yourself how that can happen? The only files that get shared are in my docs spring and appdata.
Edit: I'm not trying to antagonize you, I'm just stating the facts. Please believe that I am very familiar with how all this works due to the fact that spring repeatedly raped my test environment while getting ready for the desura release.
What I am trying to find is what setting disables shadows being cast on units. I have tried all the commands and checked the directories for rogue configs.
Some dev knows what determines shadows being cast on units. I need that info.
i've enabled shadows + advunitshading. afaik the only relevant settings...
only thing i saw in infolog.txt is: [f=0000000] You are missing the "ARB_shadow_ambient" extension (this will probably make shadows darker than they should be)
It'll be another 9 hours before I can try that. I am at work now.
Quote:
i've enabled shadows + advunitshading. afaik the only relevant settings...
Same. This is what adv shading controls:
smoth wrote:
Nope but it is cool to be able to see how much the specular etc that I do improves the units.
Quote:
only thing i saw in infolog.txt is: [f=0000000] You are missing the "ARB_shadow_ambient" extension (this will probably make shadows darker than they should be)
don't know if that matters...
nah that arb error has always happened on every video card I have had(8600,8800, 280)
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