View topic - Interest in a 'magnetic' version?



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PostPosted: 20 Aug 2011, 23:19 
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knorke wrote:
and somtimes units appear 9000 miles under the terrain.


Sounds like you are attaching to -1 piece.


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PostPosted: 21 Aug 2011, 12:39 
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random screenshots from yesterdays games:
Image
A still picture does not really do it justice.
Bad idea to test this shortly before you want to leave house.
just another game and suddendly its 2 hours later. But there just was so much to discover!
Thanks to all the testers, also for sticking around after the first game crashed. (luckily was the only crash)

FLOZi wrote:
Sounds like you are attaching to -1 piece.
yes, appearently -1 piece is hidden at -1000, found some thread about it. That is fixed, at least I did not see it happen yesterday.

PicassoCT wrote:
It doesent work (yet) with ships.
It is Delta Siege Dry anyway.
ships (and hovers) should be possible possible with modrules...
It works in my testmod, hope the mutator willl overrule BA modrules.


Strangely some blobs of units were a bit unwilling to move.
I did not know passengers could have an effect on units movement. The obvious solution is to add more units until it starts moving again.

Also it seems transported units lose their LOS so you only have have LOS from the unit at bottom. Any idea how this could be changed?


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PostPosted: 21 Aug 2011, 12:45 

Joined: 09 Sep 2007, 20:05
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pls link like this, that site you use has annoying popups

PROUD OWNER OF 4 STACKS ON THE PICTURE!!!


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PostPosted: 21 Aug 2011, 13:14 
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Why do units sometimes appear compressed?


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PostPosted: 21 Aug 2011, 13:16 
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That is a feature


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PostPosted: 21 Aug 2011, 13:29 
Journeywar Developer & Mapper
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Its one of the physix features of the spring engine:D

Units seem to dissappear (scaled into nothingness) and then reappear from flatspace.. try it. It has something of really close-combat..


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PostPosted: 21 Aug 2011, 13:32 
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and it makes for more compact packing
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PostPosted: 21 Aug 2011, 13:51 
Journeywar Developer & Mapper
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I would so steal this, if i could fit it somewhere into the jw..


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PostPosted: 21 Aug 2011, 15:24 
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AF wrote:
This reminds me of TA BOS scripting and stargates and using unit heights to identify units. I expect Zwzsg will have much to say on this.
Rendered completly obsolete with all the Lua that Spring now has.


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PostPosted: 21 Aug 2011, 15:51 
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still a brilliant idea, dont have to burn your own archievments big Z


Back to knorkes mod. Yet another game, and still the awesome is there.
Short Analysis: Its the pure thrill of dangerous eperiments under stress, and therefore comes awfully close to what a battlefield really is. Everybody uses his best cunning and skills to get the other one with his weakspots..
And there is always the promise of things not tried yet..


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PostPosted: 22 Aug 2011, 18:16 
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seems the (rare) crashing was caused by something that Kloot now fixed:
https://github.com/spring/spring/commit/60dfef9bf0b99a4ecc4fa3d18511ed4378bf458b
hooray! That + no-more-flat-units will surely turn out usefull in the future.

I will not continue to work on this because it only was meant as a joke anyway.
It is easy to get lost in fixing all kind of small (and big) bugs (like broken nanos) and before you realize you have sunk weeks into some side project...


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PostPosted: 22 Aug 2011, 22:15 
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Joined: 19 May 2006, 18:13
Location: Brno, Czech rep., EU, Terra, Sol, Orion arm, Milky way, Virgo supercluster
Crazy :)


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PostPosted: 23 Aug 2011, 12:35 

Joined: 19 Mar 2011, 13:43
knorke wrote:
I will not continue to work on this because it only was meant as a joke anyway.


I was looking forward to the commander/radar unit making an appearance in the next BA release. This unit has potential knorke, don't dismiss it just yet.

I dare you to stare into his cold, dead, endlessly twirling eyes and call him a joke.


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PostPosted: 06 Oct 2011, 11:51 
Map Creator
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sticky this imo


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PostPosted: 02 Nov 2011, 00:50 
Spring Developer

Joined: 16 Dec 2006, 20:59
epic


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