View topic - New Map: DownCount (ultimate tec2fus map) [fixed for real]



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PostPosted: 05 Aug 2011, 00:04 
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http://springfiles.com/spring/spring-maps/downcount
http://www.youtube.com/watch?v=kKO9h-gG4Qg

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A map where you can tech up in peace.
And then you can watch stuff blow up!
-No units can pass the magical wall until the timer is up.
-No weapon can fire before that time either.
-The map gives you full vision of your enemy.

There are mapoptions to set how much build area the teams gets at start.
You can also disable the blocking of weapons and have an artillery war.

Kbots can go anywhere, vehicles can only use the ramps. (tested in BA & XTA)
Meant to be played Top vs Bottom.

:arrow: For the XTA players who were in the 2 test games: :!:
:arrow: Delete the old version of the map :!:
This one has the timer bug fixed.
Thanks for testing.

cookies for first person who finds a way to cheat.


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PostPosted: 05 Aug 2011, 01:25 
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there is a bug that sets reload time of every weapon to 1 second.
supereffective bertha was supereffective.
uploading fixed version in some moments...


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PostPosted: 05 Aug 2011, 01:44 
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fixed. (for real i hope)
download stays the same:
http://springfiles.com/spring/spring-maps/downcount

new file name is DownCount_v1.sd7 (you can keep old file but there is not much use for it)


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PostPosted: 05 Aug 2011, 10:22 
Spring Developer
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me likes! :-)


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PostPosted: 06 Aug 2011, 17:29 
Cursed Zero-K Developer
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5... 4... 3... 1...

OFFBLAST!


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PostPosted: 06 Aug 2011, 21:17 
Conflict Terra Developer
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Joined: 29 Aug 2009, 19:12
Location: Also Richmond
*note* does not work with Conflict Terra.


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PostPosted: 07 Aug 2011, 02:13 
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what fails in CT?
did not test with CT because I have yet to redownload everything after reinstalling and wanted to get done.
Figured the map would be too small for CT anyway, you'd better make a new CT_ map and c&p the Lua (with whatever fix is needed)


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PostPosted: 07 Aug 2011, 04:29 
Conflict Terra Developer
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Mining does not work. I think it's because attacking is disabled? or something like that.The miners mine but no metal is gained.


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PostPosted: 07 Aug 2011, 11:55 
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I bet noobs will jizz all over this map


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PostPosted: 07 Aug 2011, 16:26 
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oksnoop2 wrote:
Mining does not work. I think it's because attacking is disabled?
doh, of course. Forgott about that. The map would need a list of units which it should not block...
For now, there is an mapoption called "Cease-Fire", you can set it to "No" to not block weapons.
Then mining will work but of course other units will be able to shot too, and hit the enemy if they have the range to shot to the other side.

hunterw wrote:
I bet noobs will jizz all over this map
With a bigger mapsize that might very well be true.
It is the reason why I made it so small ;)
I actually found this map somewhat difficult to play. You have to time your eco/defense/offensive very well. If you mess up you get overrun very quickly.
Like in 2v2 or 3v3 a 10 minutes nuke might be possible but it is different to say, DSD where the techers/nuke players are somewhere safe behind multiple players. On this map you are basically making the nuke silo at the front line.


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PostPosted: 07 Aug 2011, 17:29 

Joined: 17 Sep 2008, 03:36
Location: your imagination
Also the nuke silo is never a surprise.


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PostPosted: 13 Aug 2011, 10:55 
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in NOTA, one can build at the enemies side of the wall, due to long range build towers.


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PostPosted: 13 Aug 2011, 12:17 
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hm true, thanks.
I guess the same would be possible in gundam too.
The check is not strict enough, once you are past the middle of the map it thinks "you belong there."
Same if you have a really fast unit that can cover the distance in 1/3 of a seconde. (did not find such unit in any game though, even jumpsets are too slow)
Did you want to play the map or just test?
Unless some NOTA players speak up I wont bother to fix right now, will just keep it in mind.

There is also a less grave"exploit" in BA but it would be mean to fix it:
Maybe somebody is using it to win every game?


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PostPosted: 13 Aug 2011, 13:33 
Spring Developer
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just tested, no need to fix it.


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PostPosted: 13 Aug 2011, 14:23 
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12
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its all one big hoax, i played it, there is no count with down-syndrom, i checked every buildoption there is.

Just the ba-equivalent of the berlin wall.


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PostPosted: 18 Aug 2011, 22:49 
Map Creator
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Joined: 10 Mar 2006, 10:24
Location: waiting in line for The Expendables 2
this looks sweet!


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