A map where you can tech up in peace. And then you can watch stuff blow up! -No units can pass the magical wall until the timer is up. -No weapon can fire before that time either. -The map gives you full vision of your enemy.
There are mapoptions to set how much build area the teams gets at start. You can also disable the blocking of weapons and have an artillery war.
Kbots can go anywhere, vehicles can only use the ramps. (tested in BA & XTA) Meant to be played Top vs Bottom.
For the XTA players who were in the 2 test games: Delete the old version of the map This one has the timer bug fixed. Thanks for testing.
cookies for first person who finds a way to cheat.
Joined: 22 Feb 2006, 01:02 Location: cheap kitchen
what fails in CT? did not test with CT because I have yet to redownload everything after reinstalling and wanted to get done. Figured the map would be too small for CT anyway, you'd better make a new CT_ map and c&p the Lua (with whatever fix is needed)
Joined: 22 Feb 2006, 01:02 Location: cheap kitchen
oksnoop2 wrote:
Mining does not work. I think it's because attacking is disabled?
doh, of course. Forgott about that. The map would need a list of units which it should not block... For now, there is an mapoption called "Cease-Fire", you can set it to "No" to not block weapons. Then mining will work but of course other units will be able to shot too, and hit the enemy if they have the range to shot to the other side.
hunterw wrote:
I bet noobs will jizz all over this map
With a bigger mapsize that might very well be true. It is the reason why I made it so small I actually found this map somewhat difficult to play. You have to time your eco/defense/offensive very well. If you mess up you get overrun very quickly. Like in 2v2 or 3v3 a 10 minutes nuke might be possible but it is different to say, DSD where the techers/nuke players are somewhere safe behind multiple players. On this map you are basically making the nuke silo at the front line.
Joined: 22 Feb 2006, 01:02 Location: cheap kitchen
hm true, thanks. I guess the same would be possible in gundam too. The check is not strict enough, once you are past the middle of the map it thinks "you belong there." Same if you have a really fast unit that can cover the distance in 1/3 of a seconde. (did not find such unit in any game though, even jumpsets are too slow) Did you want to play the map or just test? Unless some NOTA players speak up I wont bother to fix right now, will just keep it in mind.
There is also a less grave"exploit" in BA but it would be mean to fix it: Maybe somebody is using it to win every game?
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