The heightmap features a perfectly circular outer area that slopes into an ocean that surrounds the map, and up to a sharp ring wall. The center is symmetrical rough terrain
Right now only the height map is ready. It could work pretty well with a very simple texture. One potential is to simply resize the height map and use it for texture.
The map still needs metal and geo.
Anyone have any ideas for improvements? I was thinking void water might be interesting to use for this.
I personally kinda like the idea of forcing construction to remain only on the outer edge.
Despite his bluntness, Smoth has a point. I've been playing with some various approaches to using procedural generation- such as the perlin noise- and I think I may have something that will be far more interesting than this crude map.
You're welcome to play with the pizza map, but I think I'll experiment with something a bit different.
right on; just keep experimenting. i'll suggest again that you get springmapedit though as it gives you a lovely visual reference to what you're making (but its not 100% necessary)
Joined: 22 Feb 2006, 01:02 Location: cheap kitchen
instead of using funny spiked terrain to limit construction, did you think about using Lua? AllowUnitCreation() --> "unitDefID, builderID, builderTeam, x, y, z" plus some isPointInRectAngle / isPointInCircle checks should be all you need.
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