View topic - any Lua programmers willing to help with Conflict Terra?



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PostPosted: 25 Jul 2011, 22:47 

Joined: 10 Jul 2009, 22:34
So knorke wrote this AI for the game Conflict Terra, I started tinkering with it, and he passed it on to me. Problem is, I didn't know any Spring or Lua programming before I started with this, and I still don't know much. So I need some Lua programmer to help me with this AI. Currently I'm trying to build a good working system to make it build units and make it's engineers go mine rocks. Is anyone willing to help me with this?

Get to know Conflict Terra here:
http://www.moddb.com/games/conflict-terra

Some threads about the AI and it's problems:
viewtopic.php?f=63&t=26350
viewtopic.php?f=63&t=26424

Conflict Terra forum:
viewforum.php?f=63

Latest source code of the AI is attatched.


Attachments:
tp_YMSAI.lua [22.19 KiB]
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PostPosted: 27 Jul 2011, 23:53 
Conflict Terra Developer
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Joined: 21 Jan 2010, 06:21
Location: Tucson
The modDB page is mostly irrelevant.

http://code.google.com/p/conflictterra/

This is our hub of operations. The source is there, along with wiki pages explaining a few details for the game.


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