I hope you can understand me when I say that you have WAY to many colored faces/areas and it takes a lot away from the looks. What you need is maybe 2-4 areas of solid team color and the rest having unique textures. Look at any other popular game and the current BA models. I think you will agree. From what I see right now it looks like toys r us gave u the rights to make a game based on their produce. What I would suggest is simply convert a majority of the faces you have simply specified as team color and add some other custom texture, then maybe make some certain colored areas bigger if needed. Hope this helps. GL and HF
@Petah: The shadows are fixed in latest master, dont worry about it.
@thefirstdude: I recommend you read back a few pages to see the discussion about team color. In summary, smaller units have more team color to enable differentiation at a distance, while larger units have less to enable shape-based differentiation.
Btw, OTA flash and gators have waaaay too little team color. Using team platters or any other widget to display more team color outside the model is wasteful and pointless - why have team color on a model at all if you are gonna ruin the looks with team platter anyway?
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