View topic - Official Map Blueprint/Container


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PostPosted: 17 Jul 2011, 16:25 
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43
And why not?
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PostPosted: 17 Jul 2011, 16:35 
Content Developer
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because. Any other reason would get you angry.
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PostPosted: 17 Jul 2011, 17:03 
Evolution RTS Developer
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Why don't you let me be the judge of that? Also, that's a pretty big assumption.
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PostPosted: 17 Jul 2011, 18:58 
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why shouldn't it be default? because many maps do not use features, or use a small set of map specific features rather than the features package
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PostPosted: 17 Jul 2011, 22:02 
Evolution RTS Developer
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Yet it makes more sense to have a non-existent package as the default: depend = {"Map Helper v1"},

I fail to see how.
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PostPosted: 17 Jul 2011, 22:24 
MC: Legacy & Spring 1944 Developer
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Location: #moddev - join it!
Map helper exists (it is base content):

https://github.com/spring/spring/blob/m ... odinfo.lua
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PostPosted: 17 Jul 2011, 22:28 
Evolution RTS Developer
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oh ok, well then nm. I don;t give a shit about this depend shit, fix the fog gadget and tell me how to make snow slow down and not be fugly!
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PostPosted: 17 Jul 2011, 23:37 
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Cool, but fog fails to load:
Code:
local engv = tonumber("0." .. Game.version:gsub("[%.%+]",""):sub(2))
engv = engv + (Game.version:find("+") and 0.01 or 0)
post83 = (engv >= 0.83) --line 133


Code:
Failed to load: gui_dualfog_gadget.lua  ([string "LuaGaia/Gadgets/gui_dualfog_gadget.lua"]:133: attempt to perform arithmetic on local 'engv' (a nil value))
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PostPosted: 17 Jul 2011, 23:40 
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Forboding Angel wrote:
Yet it makes more sense to have a non-existent package as the default: depend = {"Map Helper v1"},

*SNICKER*
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PostPosted: 17 Jul 2011, 23:41 
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Beherith wrote:
Cool, but fog fails to load:
Code:
local engv = tonumber("0." .. Game.version:gsub("[%.%+]",""):sub(2))
engv = engv + (Game.version:find("+") and 0.01 or 0)
post83 = (engv >= 0.83) --line 133


Code:
Failed to load: gui_dualfog_gadget.lua  ([string "LuaGaia/Gadgets/gui_dualfog_gadget.lua"]:133: attempt to perform arithmetic on local 'engv' (a nil value))

weee fun. Ok, I'll add that to my list of shit to track down :\.
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PostPosted: 18 Jul 2011, 07:35 
Evolution RTS Developer
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Thanks for all the help earlier Behe, muchly muchly appreciated.

Next issue:
Code:
      cloudDensity = 0.1,
      cloudColor   = {1.0, 1.0, 1.0},


Doesn't work :-<
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PostPosted: 18 Jul 2011, 09:03 
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Which one doesnt? density, color, or both?
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PostPosted: 18 Jul 2011, 19:45 
Evolution RTS Developer
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Both
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PostPosted: 20 Jul 2011, 05:42 
Evolution RTS Developer
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Sooo... Jk? Care to weigh in?
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PostPosted: 22 Jul 2011, 16:36 
Spring Developer
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Beherith wrote:
Cool, but fog fails to load:
Code:
local engv = tonumber("0." .. Game.version:gsub("[%.%+]",""):sub(2))
engv = engv + (Game.version:find("+") and 0.01 or 0)
post83 = (engv >= 0.83) --line 133


Code:
Failed to load: gui_dualfog_gadget.lua  ([string "LuaGaia/Gadgets/gui_dualfog_gadget.lua"]:133: attempt to perform arithmetic on local 'engv' (a nil value))
Ahh I assume the "*-gblahblah" stuff breakes it. Thx for mentioning.
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PostPosted: 22 Jul 2011, 16:39 
Spring Developer
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Forboding Angel wrote:
Next issue:
Code:
      cloudDensity = 0.1,
      cloudColor   = {1.0, 1.0, 1.0},

Doesn't work :-<
should tell me what?
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PostPosted: 26 Jul 2011, 11:42 
Evolution RTS Developer
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Changing those settings in mapinfo has no effect.
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PostPosted: 10 Aug 2011, 17:24 
Spring Developer
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dualfog gadget fixed (sorry that it took a bit longer).

and Forb, it works fine. And when you want help with problems you got you may need to give a bit more information than "Doesn't work :-<" ...
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PostPosted: 11 Aug 2011, 07:07 
Evolution RTS Developer
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Dude... what do you want? I change the values and it doesn't work?

Would I be saying it didn't work if I had not changed the values first? Come on...

Edit: No, it does not work fine. Otherwise, gray clouds would not result from a setting of 111, and I would not have a full cloud bank with a density of 0.1
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PostPosted: 13 Aug 2011, 05:45 
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hey jk, what did you update?

did you do the level 0 for fog also? I would like to go ahead and update my maps this weekend.
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