Looking good forb. Based on the images, one tiny comment i have is this: you seem to have made the ssmf details pretty strong, i prefer mine to be a bit lower-keyed. You can change how strong the tex is by editing the text file, no need to shoop.
Joined: 15 Dec 2008, 15:53 Location: at front, llt pushing
when we are @ complains - the main problem with that map was always that ppl dont realise units can easly cross water. dunno why, but its extremely common. maybe make the bottom of river bit brighter ?
Joined: 17 Nov 2005, 02:43 Location: Raegquitting Spring on 04/24/12
SirArtturi wrote:
Love it! But have to agree with Bana. You went a bit too strong with the cliffside details. Lighten it up a bit, the texture itself is bumped.
I had bump set pretty strong in carrara. What I really should do is just find a better ssmf texture for the rocks. I looked for hours, but couldn't find any that worked well with it. I should have left the rocks more flatshaded in carrara and let ssmf do the hardcore detail. Bit late now as I didn't save my render settings, and tbh, imo the rock sides are quite acceptable. I do not disagree that they could be better tho.
Joined: 17 Nov 2005, 02:43 Location: Raegquitting Spring on 04/24/12
The one I'm using for the rocks is the one that smoth uses. I used several others previously on this map (for the rocks), and on these rocks, his was the only one that I even remotely liked.
It isn't the detailtex used that is the issue, it's the fact that the bumpmap on the texture itself was too much, so you end up getting a sort of noise.
It looks great from any reasonable viewing distance, so I consider it to not be worth a re-upload. If I need to update it in the future I'll use a different detail tex for the rocks which will help a little bit.
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