sometimes it work out that way. people get lucky etc.
Sure there's luck too, as in any gametype. But the diplomacy part in ffas is not luck, even if it's a bit different skill from the usual strategy and tactics.
Just an FYI I do win a good few 3 ways but it requires me watch both sides and hitting one crippling him, pull back, re supply and attack the other guy It feels dirty but it is effective.
I don't like FFA though I feel like I am bullying but winning isn't always pretty
Just an FYI I do win a good few 3 ways but it requires me watch both sides and hitting one crippling him, pull back, re supply and attack the other guy It feels dirty but it is effective.
I don't like FFA though I feel like I am bullying but winning isn't always pretty
Is this usually in Gundam? Small-FFA seems to work best when there's a middle territory that you claim for advantage that is hard to defend (Desert Triad's middle, Castles' water).
Since Gundam isn't a territory-driven game, it's no wonder that it fails for FFA. Perhaps a KOTH mode would work better? Give the players some kind of defensive buff (eg. give everybody a cap-ship that can only fly within the build radius) and get them focused on claiming a common goal instead of trying to eliminate each-other.
Gundam, Starcraft, Warcraft, generals, Dow, TA, etc
I like how people use gundam as a reason to dismiss my point. You guys over emphasize your precious territory control. It is infantile to assume that my experience is limited to gundam. Been playing rts games for something like 14 years. Teritory bonus has little value beyond strategic positioning but it isn't the only deciding factor.
Smoth, I *like* that Gundam doesn't have territory control. I think that's one of the things that makes it feel actually *different* from other RTS games when it seems like most new ones go for the same Z/TA/DoW quick-land-grab model.
I'm just saying that Gundam's territory model doesn't allow it to work as well with this.
The small-FFA seems to work best in games where expansion is *cheap* and then you fortify later. Z-style games, where all the players will be fighting into the middle - the game isn't about killing the opponents, but the first player who can secure this common territory. In *Craft, investing in that common territory is expensive, and security it is hard. In Gundam, there is no need to secure territory at all. The sweet-spot seems to be games that are territory-driven and where expansion is *cheap* and you want to claim the middle - then you can take it, get pushed out, and regroup.
EE and ZK provide the most fun I've ever had in a small-FFA for this reason - because they've got a stronger focus on quick and cheap territory control than any other game I've played... but I haven't gotten far enough into DoW for comparison, I imagine that it might work well for that game.
Thanks for the suggestions so far. Now I am curious, are there any good 4player ffa maps? On the rare occasion this happens we are stuck with either
deadlock_v1 altored_arctic or greenworld_ghaut
However, even though greenworld is a pretty map it seems too stalemated for much action outside of 2v2s. Most 4p maps are 2v2 and although I enjoy team games, I also like having ffa as an option.
Well, for 4FFA, you can go oldschool and get one of Spring's first overplayed maps: Castles. Be warned: the little lake in the middle is Speedmetalesque bounty, and the soft and deformable sand contains enough metal that you need to claim turf outside of the ramparts.
Joined: 24 Jan 2006, 21:12 Location: There is no god - and reality is his prophetess
Yeah, thats Zwzsg. Take everyones skin, but the iceskin.. oh, noe, that ones not good enough, we skip that one. Cant make a new version every time.
Also why doesent it look in the mainfolder everytime now? Everbody on this board can convince you im not a dramaqueen, but this, this has gone to far, this is a insult and an outrage. I shall never forgive you this.. ..till hell freezes over!
well, it really was to easy to edit hexfarm, happy we fixxed that. Now you have to edit two textfiles in a 7zip, think of all the noobs that could have crawled in on that. Awesome results, for near zero work. No. no. no. thats not bad, and you should feel bad.
It looks very interesting, almost to the point that the map defines the game. I never played demigod but the raised platform map style reminds me of the screenshots.
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