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 Post subject: Re: IceUI
PostPosted: 19 Mar 2011, 19:20 

Joined: 27 Feb 2006, 02:04
That's pretty much how I imagine you all the time. It sounds badass, like Burt Reynolds in White Lightning.

Man I had a really bad ass po boy the other day and I can't remember where so I can go get another one.


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 Post subject: Re: IceUI
PostPosted: 08 Jul 2011, 15:28 

Joined: 09 Jun 2010, 20:48
I hope this is OK with you MelTraX, I've uploaded my patches to IceUI to git-hub. I've fixed a few minor bugs, and added support for BA 7.5 energy conversion (right click on the energy bar sets a second indicator), and wind strength and wind energy bars.

My stuff is at http://github.com/ecraven/ice-ui

I'm open for suggestions of further additions and fixes.


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 Post subject: Re: IceUI
PostPosted: 08 Jul 2011, 15:33 
Tournaments Moderator
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Joined: 08 Dec 2007, 17:39
Location: UK - England
Would be nice if you could fix the minimap for certain ATI cards/drivers or w/e. I've had to comment out a few IceUI minimap lines because otherwise my screen turns green every time nano blobs are shown. Same happens with RedUI and certain other GUI's with minimap components. Something to do with ATI.


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 Post subject: Re: IceUI
PostPosted: 08 Jul 2011, 15:41 
Content Developer
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Joined: 13 Jan 2005, 00:46
Location: ModalitÃ
It is apparently a bug with glpoints no one CBA to fix it yet but you get it all the time? If so that is good because you could be essential in testing a fix for the bug!


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 Post subject: Re: IceUI
PostPosted: 08 Jul 2011, 16:19 
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Joined: 08 Dec 2007, 17:39
Location: UK - England
smoth wrote:
It is apparently a bug with glpoints no one CBA to fix it yet but you get it all the time? If so that is good because you could be essential in testing a fix for the bug!


I'll be happy to.


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 Post subject: Re: IceUI
PostPosted: 13 Jun 2012, 23:13 

Joined: 13 Mar 2012, 15:47
Downloaded this from the widget database, and the widget crashes multiple times per game. Anyone else had this problem, any known fix? It's a really nice UI otherwise, so would be cool to get it running properly.


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 Post subject: Re: IceUI
PostPosted: 04 Jan 2013, 16:29 
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Joined: 02 Jan 2007, 16:18
Location: Bremen, Germany
ecraven wrote:
I hope this is OK with you MelTraX, I've uploaded my patches to IceUI to git-hub.


Over a year too late (if I haven't replied already) but I just wanted to give you my blessing. It's nice to see anyone still uses IceUI.


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 Post subject: Re: IceUI
PostPosted: 04 Jan 2013, 16:33 
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Joined: 08 Dec 2007, 17:39
Location: UK - England
MelTraX wrote:
It's nice to see anyone still uses IceUI.


We will never surrender to the wretched clutches of RedUI and Chili!


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 Post subject: Re: IceUI
PostPosted: 04 Jan 2013, 16:38 
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Joined: 02 Jan 2007, 16:18
Location: Bremen, Germany
:D


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 Post subject: Re: IceUI
PostPosted: 04 Jan 2013, 21:56 
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Joined: 08 Oct 2006, 09:33
Location: Milan, Italy
ecraven wrote:
I hope this is OK with you MelTraX, I've uploaded my patches to IceUI to git-hub. I've fixed a few minor bugs, and added support for BA 7.5 energy conversion (right click on the energy bar sets a second indicator), and wind strength and wind energy bars.

My stuff is at http://github.com/ecraven/ice-ui

I'm open for suggestions of further additions and fixes.



hi ecraven.
is your versions only for BA mod?
i tried it but i got this error:
Image
Image


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 Post subject: Re: IceUI
PostPosted: 13 Jan 2013, 19:57 

Joined: 13 Aug 2007, 12:19
Jazcash wrote:
MelTraX wrote:
It's nice to see anyone still uses IceUI.


We will never surrender to the wretched clutches of RedUI and Chili!


Same!


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 Post subject: Re: IceUI
PostPosted: 13 Jan 2013, 23:22 
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43
Location: Raegquitting Spring on 04/24/12
It might be inspiring if you guys had the foggiest idea what you were talking about :roll:


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