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 Post subject: YMSAI brainstorming
PostPosted: 28 Jun 2011, 20:35 

Joined: 10 Jul 2009, 22:34
So I've been working with YMSAI, a fork (or perhaps continuation) of SchwarmAI.

I added logic to it that would send it's army to any point where a unit was killed by enemies.

One of the problems with this logic was that it could not fight effectively in two areas at once, because it would send the ENTIRE army to any point where fighting broke out.

So I added code that divided it's army into four squads and sent ONE randomly selected squad to any point where a unit was killed by enemies.

Is there anything you think I could do to improve the squads feature (make it handle squads better or something), or should I move on to the next improvement I plan to make (bring back cloning without paralyzing it's economy)

Oh, and if anyone wants to help out with YMSAI, please do.


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 Post subject: Re: YMSAI brainstorming
PostPosted: 28 Jun 2011, 21:41 
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12
Location: There is no god - and reality is his prophetess
Allow squads to call for backup by other squads-

also allow a harass&showmod- meaning, when a squad knows its overpowered, if by default trys to drag the fight out as long as possible, keeping the enemy buisy


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 Post subject: Re: YMSAI brainstorming
PostPosted: 28 Jun 2011, 22:56 

Joined: 10 Jul 2009, 22:34
PicassoCT wrote:
Allow squads to call for backup by other squads-


This happens automatically - if a unit in a squad is destroyed, another squad is called.


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 Post subject: Re: YMSAI brainstorming
PostPosted: 28 Jun 2011, 23:09 
Moderator
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Joined: 22 Feb 2006, 01:02
Location: cheap kitchen
Quote:
bring back cloning
that is imo most important.
I think if used correctly, cloning is the most powerfull feature of the drones.


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 Post subject: Re: YMSAI brainstorming
PostPosted: 28 Jun 2011, 23:46 
Conflict Terra Developer
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Joined: 21 Jan 2010, 06:21
Location: Tucson
knorke wrote:
Quote:
I think if used correctly, cloning is the most powerfull feature of the drones.


Most definitely.

The squad system sounds like a good idea, I think ultimately it could prove to be a challenge to play against.


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 Post subject: Re: YMSAI brainstorming
PostPosted: 29 Jun 2011, 01:11 

Joined: 10 Jul 2009, 22:34
ok. squad system is on hold. Now, how to bring back cloning...

*wheels turning*


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