I find that LOS guesstimation works fine most of the time. Experimented with some widget implementations of the view but couldn't get either of them to work satisfactorily.
What is a proper LOS-view? I don't want simple round circles. I want to know what I can see, this includes ALos. To me the system could be improved if the visualisation update speed was as fast as the underlying system.
Yes thats what I mean: Faster update, higher resolution and the ability to render shadows/ssmf at the same time.
I think that pathing and stuff is way more limiting than shadows if you have 4000 units. Did someone test if disabling shadows in late game really increases framerate significantly?
GTS450 here No shadows because last time I tried it meant 50% less FPS, while I prefered to have better terrain LOD range and more particles. Going to try /shadows 2 now.
Joined: 10 Jul 2009, 15:07 Location: Somewhere in your base.
HD5770 and nope, not using shadows. Used to but then I figured it's not helping to keep up a good gameplay in late games when playing FFA/long team games.
Shadows and water are the only thing graphicwise that comes close to (or even beats) new games that have a tonload of money behind its production so yes, i have shadows on.
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum