View topic - Do you run spring with shadows on?



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PostPosted: 17 Jun 2011, 05:37 
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Joined: 22 Feb 2006, 01:02
Location: cheap kitchen
mtr...
lalala


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PostPosted: 17 Jun 2011, 06:22 
Zero-K Developer
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Joined: 14 Mar 2007, 03:44
Location: Fillydelphia
Yes, GTX430.

I find that LOS guesstimation works fine most of the time. Experimented with some widget implementations of the view but couldn't get either of them to work satisfactorily.


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PostPosted: 17 Jun 2011, 07:29 
Lua Coder
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Joined: 20 Feb 2007, 01:10
Google_Frog wrote:
What is a proper LOS-view? I don't want simple round circles. I want to know what I can see, this includes ALos. To me the system could be improved if the visualisation update speed was as fast as the underlying system.

Yes thats what I mean: Faster update, higher resolution and the ability to render shadows/ssmf at the same time.


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PostPosted: 17 Jun 2011, 09:40 
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Joined: 27 Feb 2006, 13:49
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no shadows, i like 20+fps with 4000+ units on map (like in FFAs)

9600gt


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PostPosted: 17 Jun 2011, 10:47 
Lua Coder
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Joined: 20 Feb 2007, 01:10
You could use FPSManager to disable shadows in late game automatically:
http://widgets.springrts.de/index.php#13

I think that pathing and stuff is way more limiting than shadows if you have 4000 units. Did someone test if disabling shadows in late game really increases framerate significantly?


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PostPosted: 22 Jun 2011, 05:55 
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Joined: 30 Dec 2009, 01:17
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Yes.

Sli GTX 460s ran by an i7 2600k (4.6ghz) and 8GB ddr3 1600 ram.

9800gt ran by a Q8200 (2.33ghz) and 6GB ddr2 800 ram.


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PostPosted: 22 Jun 2011, 15:58 

Joined: 19 Apr 2005, 18:23
No. 8800GT. I use LOS-view (press L ingame) which disables shadows anyway.


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PostPosted: 23 Jun 2011, 11:57 
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Joined: 14 Jan 2006, 04:09
GTS450 here
No shadows because last time I tried it meant 50% less FPS, while I prefered to have better terrain LOD range and more particles.
Going to try /shadows 2 now.


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PostPosted: 23 Jun 2011, 13:37 
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12
Location: There is no god - and reality is his prophetess
shadowrun is so 80s ;)


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PostPosted: 23 Jun 2011, 14:50 
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Joined: 23 Oct 2004, 00:43
Sheekel wrote:
No. 8800GT. I use LOS-view (press L ingame) which disables shadows anyway.


Ditto.


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PostPosted: 23 Jun 2011, 18:49 
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Joined: 14 Aug 2009, 16:36
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yes i use shadows

ati HD 56XX series 512 mb

i used top settings for everything (except water) unless i play zk or evo


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PostPosted: 24 Jun 2011, 00:14 
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Yes, running an Nvidia GT540M 1GB.


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PostPosted: 24 Jun 2011, 06:06 
Zero-K Developer
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Location: In search for TheTruth (TM)
Yes. ATi Radeon HD 4870

LOS? That's for pros. Not noobs like me. 8)


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PostPosted: 27 Jun 2011, 05:42 
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Joined: 10 Jul 2009, 15:07
Location: Somewhere in your base.
HD5770 and nope, not using shadows. Used to but then I figured it's not helping to keep up a good gameplay in late games when playing FFA/long team games.


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PostPosted: 28 Jun 2011, 15:44 
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Joined: 01 Jun 2006, 12:15
Location: Banned user for reason “Do not post pictures of people fucking cars”
9800GT 1GB RAM
shadows 4096
bump mapped water


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PostPosted: 28 Jun 2011, 17:03 
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12
Location: There is no god - and reality is his prophetess
rattle wrote:
bump mapped water


This and ATI make Forb howl,twitch and scream at night.


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PostPosted: 01 Jul 2011, 12:09 

Joined: 03 Mar 2010, 18:53
GTX260

No

And actually i think the shadows look shit anyway


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PostPosted: 18 Jul 2011, 03:01 
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Joined: 12 May 2006, 14:35
Shadows and water are the only thing graphicwise that comes close to (or even beats) new games that have a tonload of money behind its production so yes, i have shadows on.

ATI Mobility Radeon HD 5870 ; VRAM: 1GB

trideceth12 wrote:
And actually i think the shadows look shit anyway

wut?


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PostPosted: 18 Jul 2011, 23:58 
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Joined: 18 Jul 2011, 19:49
no and ati 3000 series (shit gfx card)

for all you with good gfx I seriously recommend trying bump mapped water with all the bump mapped settings on highest, it looks just amazing


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PostPosted: 19 Jul 2011, 02:12 
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Joined: 13 Jan 2008, 19:40
Location: New Zealand
No: GeForce GTS 250
No: GeForce 9600M


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