Health regen is just easy and lame way to balance. You can be expected to enter every encounter with full health, much easier to make right than have the right amount of hp packs in right places to keep the challenge on the right level. And as side-effect you make the game lose a lot its tension, any fight that doesn't borderline kill you becomes kinda irrelevant for your survival.
On the other hand regenerating health may be a good idea for mindless shooters as worrying about your health level isn't exactly mindless. Necrovision has partial regeneration, I think it goes up to 2/3rds of the maximum and regeneration is damn slow. For anything beyond that you need health packs or red souls/gems (which also heal you much faster than your regeneration does). So you don't really have to worry about losing too much health during a fight and potentially ending up unable to proceed but you don't really get to hide in cover either, if you want to regenerate in mid-combat you better dodge enemy fire for long enough.
Blacklists have been a part of the review situation for a very long time, as are incentives - who can forget the plane tickets, promotional materials and free consoles that some reviewers receive for some titles.
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