View topic - Random WIP 2006-2011



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 Post subject: Re: Random WIP
PostPosted: 16 Jun 2011, 09:01 
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12
Location: There is no god - and reality is his prophetess
but it looks nice on tabula... and i tested on a lot of other maps


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 Post subject: Re: Random WIP
PostPosted: 17 Jun 2011, 21:46 
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Joined: 01 Apr 2010, 20:05
Image


A secret project that i and some other fellows are working on.
The model is not mine, I wont tell alot not authorized for it


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 Post subject: Re: Random WIP
PostPosted: 17 Jun 2011, 22:24 
Content Developer
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Joined: 13 Jan 2005, 00:46
Location: ModalitÃ
*groans* mostly spring grass, flat shaded humvee with missile pod goofy shit about authorization to tell sekret.

At least have shadows on or post something visually interesting :/


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 Post subject: Re: Random WIP
PostPosted: 17 Jun 2011, 23:42 
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Joined: 01 Apr 2010, 20:05
smoth wrote:
flat shaded humvee with missile pod:/

Humves doesn't have missile


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 Post subject: Re: Random WIP
PostPosted: 18 Jun 2011, 01:23 
Content Developer
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Joined: 13 Jan 2005, 00:46
Location: ModalitÃ
Karl wrote:
smoth wrote:
flat shaded humvee with missile pod:/

Humves doesn't have missile

you missed the point.


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 Post subject: Re: Random WIP
PostPosted: 18 Jun 2011, 02:07 
Modeler
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Joined: 15 Dec 2008, 15:53
Location: at front, llt pushing
so....

a) that humve is very small, or....
b) u are making 'Avatar' game (with huge trees etc)
c) we dont rly see anything except paper grass.


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 Post subject: Re: Random WIP
PostPosted: 18 Jun 2011, 02:22 
Content Developer
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Joined: 13 Jan 2005, 00:46
Location: ModalitÃ
smoth wrote:
sup.
Image

Oh look a unit
knorke wrote:
so much green!
Image
oh look a feature thing.

These shots entice us and show us something. your shot is primarily grass, are you working on the spring grass? Is that your random wip? you have some obscured units, that's nice we cannot see them to discuss. Oh it is something SEKRET that you cannot discuss what part if any is your work that is displayed? what is the goal of the shot? to show something SEKRET, that's nice but why do we care? I am just not sure what you want us to ooh ahh over.


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 Post subject: Re: Random WIP
PostPosted: 18 Jun 2011, 02:45 
Supreme Annihilation Maintainer
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Joined: 11 Jan 2008, 16:55
I really like you knorke cause you keep using my shitty maps in your videos ^^


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 Post subject: Re: Random WIP
PostPosted: 18 Jun 2011, 03:56 
Zero-K Developer
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Joined: 10 Sep 2008, 02:11
Location: In search for TheTruth (TM)
That looks neat, Karl. I'm curious as to what it's going to be like. :o


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 Post subject: Re: Random WIP
PostPosted: 18 Jun 2011, 06:43 
Zero-K Developer
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Joined: 10 Sep 2008, 02:11
Location: In search for TheTruth (TM)
So guess what.
I had 4 whole hours of free time today.

HUZZAH!

So apparently ZK needs new superweapons.

How's this look?

Image
Unfinished, of course.


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 Post subject: Re: Random WIP
PostPosted: 18 Jun 2011, 07:47 
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Joined: 22 Feb 2006, 01:02
Location: cheap kitchen
Quote:
How's this look?
A toilet with a... thrust lever?
Image
vrmmm vrrmmmm!
Without texture it is hard to tell how it is going to work. Is it a missile silo?
The big box could maybe be broken up a bit.


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 Post subject: Re: Random WIP
PostPosted: 18 Jun 2011, 07:55 
Zero-K Developer
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Joined: 10 Sep 2008, 02:11
Location: In search for TheTruth (TM)
either it's a missile silo, or it's some kind of electromagnetic cannon. I need someone to decide for me before I do something with the square


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 Post subject: Re: Random WIP
PostPosted: 18 Jun 2011, 08:27 
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Joined: 22 Feb 2006, 01:02
Location: cheap kitchen
There already is a missile silo (with emp even) so...mind controll device!
Or teleporter like the chronosphere in C&C.


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 Post subject: Re: Random WIP
PostPosted: 18 Jun 2011, 09:02 
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Joined: 26 Oct 2007, 15:21
Having your cake and eating it too:

ROAM with LOS map plugged into the SSMF shader.

LOS is represented by saturation, and radar coverage is represented by static noise. So areas that dont have radar coverage look like they have bad TV reception. Also, LOS areas dont get static noise, only areas without LOS or under jammer cover. Shadows rendered as well ofc.

Static noise not apparent on screenshot, looks nice and subtle ingame though.

Image


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 Post subject: Re: Random WIP
PostPosted: 18 Jun 2011, 09:28 
Lua Coder
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Joined: 20 Feb 2007, 01:10
Marry me Behe!


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 Post subject: Re: Random WIP
PostPosted: 18 Jun 2011, 09:48 
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Joined: 22 Feb 2006, 01:02
Location: cheap kitchen
hell, it was about time spring got los!
Image


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 Post subject: Re: Random WIP
PostPosted: 18 Jun 2011, 11:33 
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Joined: 26 Oct 2007, 15:21
Thanks goes to Kloot, for shaderifying the entire map rendering pipeline, and jK for the static noise thing method I lifted from his fog shader.

What do you think about using desaturation for representing areas not under LOS?


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 Post subject: Re: Random WIP
PostPosted: 18 Jun 2011, 11:46 
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Joined: 22 Feb 2006, 01:02
Location: cheap kitchen
On some maps it might not be obvious enough, if the ground is already brown or grey anyway. Maybe also darken a bit.


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 Post subject: Re: Random WIP
PostPosted: 18 Jun 2011, 12:10 
Spring Developer
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Joined: 28 Jun 2007, 06:30
Beherith wrote:
jK for the static noise thing method I lifted from his fog shader.
Credits should go to JeGX :wink:


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 Post subject: Re: Random WIP
PostPosted: 18 Jun 2011, 12:12 
Lua Coder
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Joined: 20 Feb 2007, 01:10
I imagine it to be great except for CCR. So +1 for decreasing intensity too.
I am curious how the radar noise stuff looks like ingame.


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