View topic - BA model replacements



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PostPosted: 11 Jun 2011, 19:42 
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Joined: 19 Mar 2010, 15:09
It looks frakkin sweet, is there much left to do?


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PostPosted: 12 Jun 2011, 06:38 
Skinner / Texturer

Joined: 04 Dec 2010, 08:06
humm oh hey hai. right.
can all future texture tweak suggestions be directed at me? would be convenient for everyone.

fine with the tweak but it is just inconvenient when i have to make changes again to the texture and i dont have the tweaked version.


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PostPosted: 12 Jun 2011, 11:06 
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Joined: 09 Feb 2010, 22:41
new textures are better, but now there is a little much contrast in team colors' parts, in my opinion: too brilliant team's colors can't give the "old battle" sensation.

An idea: why don't put a little turning light in every contructor or factory? For example a red turning light for core, and a yellow one for arm ..just to improve the feeling of "under construction" XD


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PostPosted: 12 Jun 2011, 14:43 
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pyra wrote:
humm oh hey hai. right.
can all future texture tweak suggestions be directed at me? would be convenient for everyone.

fine with the tweak but it is just inconvenient when i have to make changes again to the texture and i dont have the tweaked version.

Absolutely, sorry for not telling you before posting it.


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PostPosted: 12 Jun 2011, 15:36 
Content Developer
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Joined: 13 Jan 2005, 00:46
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pyra wrote:
humm oh hey hai. right.
can all future texture tweak suggestions be directed at me? would be convenient for everyone.

fine with the tweak but it is just inconvenient when i have to make changes again to the texture and i dont have the tweaked version.

Do you want the psd? i have all the adjustment layers on the current version saved.


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PostPosted: 13 Jun 2011, 04:30 
Skinner / Texturer

Joined: 04 Dec 2010, 08:06
prolly not gonna need anything done to that one as far as i can tell so no need to send me one but for the next texture i mean.


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PostPosted: 13 Jun 2011, 07:12 
Zero-K Developer
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Joined: 10 Sep 2008, 02:11
Location: In search for TheTruth (TM)
May as well upload it to be safe. :-)


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PostPosted: 15 Jun 2011, 03:50 
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43
Location: Raegquitting Spring on 04/24/12
Beherith wrote:
What it really looks like (with all the bells and whistles)

Image


Needs ceg effects that aren't awful. Where is the svn for this again?


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PostPosted: 15 Jun 2011, 05:49 
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Joined: 13 Jan 2008, 19:40
Location: New Zealand
Forboding Angel wrote:
Beherith wrote:
What it really looks like (with all the bells and whistles)

Image


Needs ceg effects that aren't awful. Where is the svn for this again?


http://code.google.com/p/baremake/source/checkout


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PostPosted: 15 Jun 2011, 06:35 
Evolution RTS Developer
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ok, I'll have a look and see what I can do


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PostPosted: 16 Jun 2011, 04:37 
XTA Maintainer
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Joined: 24 Feb 2005, 02:58
Location: In Alaska Bridge to nowhere land.
Yeah those default explosions need to be replaced... If the weapons are the same as they are in Original BA i can crank out uniform explosions.


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PostPosted: 16 Jun 2011, 08:11 
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The weapons are the same, I can give you commit rights to the svn if you pm me a google account.
Thanks very much!


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PostPosted: 16 Jun 2011, 08:44 
Modeler
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Joined: 11 Mar 2010, 09:05
Location: The land of polies.
I'll be gone for a few days here guys. But, not to worry, as this 'should' be my last trip until the end of summer.


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PostPosted: 16 Jun 2011, 12:56 
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Joined: 06 Sep 2010, 21:59
Have a nice trip... and then come back to keep us dreaming :lol:


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PostPosted: 16 Jun 2011, 13:44 
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12
Location: There is no god - and reality is his prophetess
Slave escaping the galley... hold him, fetch him! ;)


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PostPosted: 16 Jun 2011, 15:07 
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Joined: 13 Jan 2005, 00:46
Location: ModalitÃ
Mr. Bob wrote:
I'll be gone for a few days here guys. But, not to worry, as this 'should' be my last trip until the end of summer.

Does the trip last until the end of summer as well? Bwahaha


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PostPosted: 16 Jun 2011, 16:10 
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Joined: 23 Jan 2008, 18:29
Gotta say that from that screenshot it looks like a whole new game. Units look very sweet on the deep green ground.


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PostPosted: 16 Jun 2011, 16:57 
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Joined: 17 Sep 2010, 14:49
Krow should be scaled bigger imo.


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PostPosted: 16 Jun 2011, 18:03 

Joined: 19 May 2011, 12:57
Location: aka Connetable in game
It looked bigger on the no-texture screen shot displaying all planes.


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PostPosted: 17 Jun 2011, 10:30 
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43
Location: Raegquitting Spring on 04/24/12
Don't get ahead of yourselves. Things like scale are very minor and easy to change.


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