View topic - Duke Nukem Forever



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 Post subject: Re: Duke Nukem Forever
PostPosted: 17 Jun 2011, 10:24 
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Joined: 17 Sep 2010, 14:49
Health regen is just easy and lame way to balance. You can be expected to enter every encounter with full health, much easier to make right than have the right amount of hp packs in right places to keep the challenge on the right level.
And as side-effect you make the game lose a lot its tension, any fight that doesn't borderline kill you becomes kinda irrelevant for your survival.


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 Post subject: Re: Duke Nukem Forever
PostPosted: 17 Jun 2011, 11:27 
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Joined: 01 Apr 2010, 20:05
PicassoCT wrote:

Heavy gun is heavy, damn those kids demanding realizm.

This is why i demand less realizim . or maek mod


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 Post subject: Re: Duke Nukem Forever
PostPosted: 17 Jun 2011, 17:48 
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Joined: 25 Jun 2006, 07:44
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On the other hand regenerating health may be a good idea for mindless shooters as worrying about your health level isn't exactly mindless. Necrovision has partial regeneration, I think it goes up to 2/3rds of the maximum and regeneration is damn slow. For anything beyond that you need health packs or red souls/gems (which also heal you much faster than your regeneration does). So you don't really have to worry about losing too much health during a fight and potentially ending up unable to proceed but you don't really get to hide in cover either, if you want to regenerate in mid-combat you better dodge enemy fire for long enough.


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 Post subject: Re: Duke Nukem Forever
PostPosted: 17 Jun 2011, 19:24 
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12
Location: There is no god - and reality is his prophetess
even hl2 had in episode 2 regenerating health.. just well hidden. Those maggots dropped health depending upon the players state.

So its really genrestandard by now, just well hidden in some cases.


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 Post subject: Re: Duke Nukem Forever
PostPosted: 17 Jun 2011, 22:18 
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Joined: 25 Jun 2006, 07:44
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Making it depend on killing stuff is very different from just telling the player to hide and wait.


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 Post subject: Re: Duke Nukem Forever
PostPosted: 17 Jun 2011, 23:05 
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Joined: 29 Apr 2008, 15:50
Health packs? Lucky you.
When I was a kid all we got was 3 lives and then we had to start the whole game over from the god-damn beginning!


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 Post subject: Re: Duke Nukem Forever
PostPosted: 18 Jun 2011, 07:28 
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Joined: 25 Jun 2006, 07:44
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You forgot to mention that you died from one hit.


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 Post subject: Re: Duke Nukem Forever
PostPosted: 18 Jun 2011, 12:08 
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12
Location: There is no god - and reality is his prophetess
Having healthpacks nearly everyhwere in the level, beeing left behind if you dont need them, results in you running into them, once you retreat and wait.


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 Post subject: Re: Duke Nukem Forever
PostPosted: 19 Jun 2011, 21:28 
Supreme Annihilation Maintainer
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Joined: 11 Jan 2008, 16:55
http://www.megagames.com/news/tweet-exposes-2k-practice-blacklisting-reviewers


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 Post subject: Re: Duke Nukem Forever
PostPosted: 20 Jun 2011, 02:24 
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Joined: 10 Apr 2006, 04:05
Location: Finland, 1944
Blacklists have been a part of the review situation for a very long time, as are incentives - who can forget the plane tickets, promotional materials and free consoles that some reviewers receive for some titles.


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 Post subject: Re: Duke Nukem Forever
PostPosted: 20 Jun 2011, 06:10 
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Joined: 25 Jun 2006, 07:44
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Gota wrote:

That was their ad agency. Their contract has been terminated immediately afterwards.


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 Post subject: Re: Duke Nukem Forever
PostPosted: 20 Jun 2011, 10:44 
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12
Location: There is no god - and reality is his prophetess
blacklisting is ugly.. but the real problem is advertising. If you dont rate our products above this and that, we dont book any adds.

You even can check out the product rating minima, and the recalculate it into a actual rating. For example 75% with a EA-Minima of 65% means...

45% Ratingspace left.
10% of this Rating-space used.

which means 22% which is actually a low rating.. so you can clean those. ratings in magazines and online reviews, if you calc a review baseline.


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 Post subject: Re: Duke Nukem Forever
PostPosted: 20 Jun 2011, 14:33 
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Joined: 13 Jan 2005, 00:46
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Some of the comments on this game are really harsh in that article. I still have not played it but that is because I had no time. I don't expect it to be groundbreaking.

Either way serious Sam IMO was the duke sequel we wanted, it just didn't have all the sex drugs and cursing. Dn is about character and gameplay, serious Sam had the gameplay easily.


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 Post subject: Re: Duke Nukem Forever
PostPosted: 21 Jun 2011, 00:28 
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Joined: 21 Jun 2006, 23:20
I like Serious Sam more than DN.


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 Post subject: Re: Duke Nukem Forever
PostPosted: 22 Jun 2011, 19:48 
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12
Location: There is no god - and reality is his prophetess
But dont you appreciate the strippers, panda? ;)


http://www.escapistmagazine.com/videos/view/zero-punctuation/3581-Duke-Nukem-Forever-for-real-this-time


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 Post subject: Re: Duke Nukem Forever
PostPosted: 22 Jun 2011, 21:24 
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Joined: 25 Jun 2006, 07:44
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Man, their DNS entry is still down...


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 Post subject: Re: Duke Nukem Forever
PostPosted: 23 Jun 2011, 02:02 
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Joined: 21 Jun 2006, 23:20
PicassoCT wrote:


:lol: Nah, I'm not that concerned about strippers or streakers in general as long as I don't have to chase them down and put clothes over them. They could catch a cold or something, though.


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 Post subject: Re: Duke Nukem Forever
PostPosted: 23 Jun 2011, 10:06 
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12
Location: There is no god - and reality is his prophetess
In ten years from now, you will see a new generation of salesmen in woman boutiques. And if you ask them, how did you start selling cloths? they will answer:

"There was this game you know, i waited all my life long for, and they forgot to write the cloth-simulation, so everyone was near naked.. so to avoid such stuff in reality, i opened shop." ;=)


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 Post subject: Re: Duke Nukem Forever
PostPosted: 23 Jun 2011, 10:25 
Spring Developer
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Joined: 22 Sep 2007, 08:51
they use tons of wale fat, disguised as makeup (actually, makeup is a perverted wrong-understanding of this ancient technique).


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 Post subject: Re: Duke Nukem Forever
PostPosted: 24 Jun 2011, 13:46 
Damned Developer
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Joined: 01 Jun 2006, 12:15
Location: Banned user for reason “Do not post pictures of people fucking cars”
so is this game any good now? I suspect not...


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