View topic - SPADS voting system



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 Post subject: SPADS voting system
PostPosted: 11 Jun 2011, 01:46 
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Joined: 04 Jan 2011, 20:00
Well Beherith was being an ass and kicked me out of the lobby because a stopvote got through. I was very suprised it passed with only 4 yes votes. Why did he kicked me: I initiated it as a player that became spec.

Well instead of blaming spring and doing something about it the bugfix to the problem is aperantly just kicking everybody that's starting a stopvote as a spec.

Image

Well if it isnt desired why allow spectators that once were players allow to vote?

the stopvote was in a 20 mins running 8v8 game with 3 or 4 players gone. It passed with 4 for and 2 against. The game was clearly over, but looked like it could endure for 10-20 mins without any good reason.


Quote:
[02:32:37] <[TERA]DSDHost> <Floris> !stop
[02:32:38] * [TERA]DSDHost * Floris called a vote for command "stop" [!vote y, !vote n, !vote b]
[02:32:38] * [TERA]DSDHost * 15 users allowed to vote.
[02:32:42] <[TERA]DSDHost> <[LCC]Xanthe> !vote y
[02:32:42] * [TERA]DSDHost * Vote in progress: "stop" [y:2/9, n:0/8] (56s remaining)
[02:32:46] <[TERA]DSDHost> <Honey_Badger> !vote 1
[02:32:46] * [TERA]DSDHost * Vote in progress: "stop" [y:3/9, n:0/8] (52s remaining)
[02:32:48] <[TERA]DSDHost> <[teh]Beherith[PiRO]> !vote 2
[02:32:48] * [TERA]DSDHost * Vote in progress: "stop" [y:3/9, n:1/8] (50s remaining)
[02:32:50] <[TERA]DSDHost> <[EADS]Mars> !vote 1
[02:32:51] * [TERA]DSDHost * Vote in progress: "stop" [y:4/9, n:1/8] (48s remaining)
[02:32:51] <[TERA]DSDHost> <[BoS]Senna> !vote 2
[02:32:52] * [TERA]DSDHost * Vote in progress: "stop" [y:4/9, n:2/8] (46s remaining)
[02:32:57] * [TERA]DSDHost * Away vote mode for 10 users
[02:32:58] * [TERA]DSDHost * Vote for command "stop" passed.
[02:32:58] * [TERA]DSDHost * Stopping server (by Floris)
[02:32:58] * [TERA]DSDHost * Server stopped (running time: 20 minutes and 54 seconds)

I just noticed that all the vote 1's were made by the people that got killed by beheriths comdrop.


Last edited by Floris on 13 Jun 2011, 23:30, edited 1 time in total.

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 Post subject: Re: Spring voting system
PostPosted: 11 Jun 2011, 02:13 
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Joined: 26 Oct 2007, 15:21
Specs shouldn't stop games because they lost. Players have the right to stop the game by calling a vote, resigning or self destructing if they feel they passed the point of no return.

The solution - besides the autohost fix - is not trying to vote stop as a spec, but to find another game in the meanwhile, or wait until the players finish or decide its over and resign/give/selfd. Be patient, if the others aren't having fun either, they are free to leave.


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 Post subject: Re: Spring voting system
PostPosted: 11 Jun 2011, 02:30 
Tournaments Moderator
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Joined: 08 Dec 2007, 17:39
Location: UK - England
Agree with Beherith.

Regardless, the Spads voting system itself is pretty hard to understand for me. I presume there's some config that allows the owner to set the type of voting system used?

On some Autohosts, every player is require to vote before the vote goes through. On others, the majority vote goes through, on others, only one person out of 16 can vote for something and it just counts it anyway.

I remember a while back some troll came in and did a !votestop on some game and nobody else voted, either because they missed it, ignored it or were just too busy. The vote got through with like 1/16 for yes, 0/16 for no... after the game stopped the 15 players were just like "wat. da. fok."


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 Post subject: Re: Spring voting system
PostPosted: 11 Jun 2011, 02:46 
Modeler
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Joined: 15 Dec 2008, 15:53
Location: at front, llt pushing
Quote:
I presume there's some config that allows the owner to set the type of voting system used?

Quote:
[TERA]


like i said before, that host got terrible configuration.


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 Post subject: Re: Spring voting system
PostPosted: 13 Jun 2011, 23:25 
Spring Developer

Joined: 31 May 2009, 23:08
you should rename the topic of this thread to SPADS voting system... its the autohost that has this system.


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 Post subject: Re: SPADS voting system
PostPosted: 16 Jun 2011, 16:25 
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Joined: 23 Feb 2009, 16:29
Location: Finland
It's not the fault of the SPADS autohost, it has a settable preference with regard to that. It's the host that should configure it.

C.f. http://planetspads.free.fr/spads/doc/sp ... references -> votemode.


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 Post subject: Re: SPADS voting system
PostPosted: 16 Jun 2011, 18:59 
Lua Coder
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Joined: 20 Feb 2007, 01:10
You know it has been a bad day if your game gets votestopped by some BADSD16 freaks who cant wait to get their dosis and see no problem in just stopping other peoples games to get it.

EDIT:
By the way, the DSD hosts should imo at least be configured to allow a maximum of about 5 spectators to force the people to join another game if the current one is overcrowded. Does not really make sense to bind 16 players + 16 spectators in a single game.


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 Post subject: Re: SPADS voting system
PostPosted: 16 Jun 2011, 22:08 
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Joined: 15 Dec 2008, 15:53
Location: at front, llt pushing
doesnt make sense but there is nothing u can do about it except begging host (like TERADSD drama)


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