View topic - Do you run spring with shadows on?



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PostPosted: 16 Jun 2011, 15:08 

Joined: 29 Mar 2010, 16:54
GeForce 8800GTS
I'm constantly switching between metal view, height view and LoS view. Do shadows display in thoose views? I have it turned off but shadows would be pretty useful in determining heights of airplanes and projectiles. Do projectiles have shadows?

Anyway. When I buy a new computer I will get a 3D screen so that I don't have to use the height view and so that I can determine the height of projectiles and airplanes without changing the camera angle.


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PostPosted: 16 Jun 2011, 16:06 
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Joined: 25 Feb 2008, 03:41
AMD M880G, Shadows off

Unless it's on Seth's Ravine, which makes the map that much cooler.. I can stand the lag since it's only 2v2 there.


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PostPosted: 16 Jun 2011, 16:20 
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Joined: 08 Sep 2008, 21:59
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9600 GSO... shadows work fine, but why would i want to play without LOS... why would any of you want that...

edit: well its obvious why people would want shadows. i prefer LOS mode. i would run shadows if i could have both.


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PostPosted: 16 Jun 2011, 16:27 
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Joined: 22 Feb 2006, 01:02
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Depends on the game how important LOS is. I just toggle it for moments quickly.
Though I dont think Beherith made the thread for LOS vs shadows, what was the idea? Dynamic sun thing?


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PostPosted: 16 Jun 2011, 16:46 
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Joined: 08 Dec 2007, 17:39
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I play with lowest settings I can. Graphics never mattered to me in any game, I play games for the gameplay. If I wanted to see something pretty I'd just take a long look out the window.


Last edited by Jazcash on 16 Jun 2011, 17:37, edited 1 time in total.

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PostPosted: 16 Jun 2011, 16:59 
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jazcash : a legendary combination of headless spring and guesswork


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PostPosted: 16 Jun 2011, 17:05 
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Jaz, whats you GPU btw?

Knorke: No, that wasnt it's original intention, it had a more general sense. But the findings of so many people opting for los instead of shadows is intriguing.


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PostPosted: 16 Jun 2011, 17:09 
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Opting for shadows instead of los is more intriguing :D


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PostPosted: 16 Jun 2011, 18:03 
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Joined: 17 Nov 2005, 02:43
Location: Raegquitting Spring on 04/24/12
No need for los when you've been playing without it for so long.


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PostPosted: 16 Jun 2011, 18:10 
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u ppl want to tell me someone play in 'L' mode ? :|

also, no.


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PostPosted: 16 Jun 2011, 18:27 
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Beherith wrote:
Jaz, whats you GPU btw?


Radeon "4800 Series" - 1GB: Powering a 1920*1200 resolution.


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PostPosted: 16 Jun 2011, 18:32 
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Wombat wrote:
u ppl want to tell me someone play in 'L' mode ? :|

also, no.


Was there a widget to get the 'L'-mode to display grey fog of war instead?


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PostPosted: 16 Jun 2011, 18:33 
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Also, was there a thread for discussing GPU:s for spring? Didn't find it directly...


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PostPosted: 16 Jun 2011, 19:39 
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Spring's lack of a proper LOS-View is one of its biggest flaws for me. Considering that this is an RTS engine its nothing less than a showstopper.


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PostPosted: 16 Jun 2011, 19:47 
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Only reason I use fog of war mode is to make bright maps darker.


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PostPosted: 16 Jun 2011, 20:04 
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Joined: 14 Nov 2007, 01:03
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/shadows 1 (shadow map size 2048pix) , GTX260
/water 2


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PostPosted: 16 Jun 2011, 21:51 
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Joined: 07 Nov 2007, 21:48
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jamerlan wrote:
geforce 560ti 1gb + i7 2600k + 8 gb ram

I have these exact specs too.

very_bad_soldier wrote:
Spring's lack of a proper LOS-View is one of its biggest flaws for me. Considering that this is an RTS engine its nothing less than a showstopper.

+1. Shadows when speccing, fog of war when playing. I find it intriguing that people play without.


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PostPosted: 16 Jun 2011, 22:10 
Conflict Terra Developer
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Joined: 29 Aug 2009, 19:12
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GTX 460
Spec:Engine Shadows
Playing: LOS and Shadows (blob shadow widget is not bad)


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PostPosted: 16 Jun 2011, 22:34 

Joined: 17 Sep 2008, 03:36
Location: your imagination
The 4 year old craptop I play on has an Nvidia Quadro NVS 135M, which is basically a GeForce 8400M GS.

I technically have (low detail) shadows enabled, but like many other people I never see them because los view. I only see shadows when I spec.


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PostPosted: 17 Jun 2011, 05:15 
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very_bad_soldier wrote:
Spring's lack of a proper LOS-View is one of its biggest flaws for me. Considering that this is an RTS engine its nothing less than a showstopper.
What is a proper LOS-view? I don't want simple round circles. I want to know what I can see, this includes ALos. To me the system could be improved if the visualisation update speed was as fast as the underlying system.


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