View topic - KKnD 2.5: Doufire [dead]



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 Post subject: Re: KKnD 2.5: Doufire
PostPosted: 01 Jan 2011, 11:37 
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Joined: 01 Apr 2010, 20:05
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Normals setted uhh the wheels are the only softies

i dont know where else i should set normals since it is all made with metals and such yo


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 Post subject: Re: KKnD 2.5: Doufire
PostPosted: 01 Jan 2011, 12:25 
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Joined: 15 May 2010, 10:43
your imagehost is giving me lots of popups.

Otherwise the hull kinda looks too simply or fragile.


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 Post subject: Re: KKnD 2.5: Doufire
PostPosted: 01 Jan 2011, 12:42 
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Joined: 01 Apr 2010, 20:05
well its a bit hard to make it look good since especially there gives not much render of units only some wich sucks
and i need to do it all from sprites!

also i have adblock+ so i dont know if it has popup


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 Post subject: Re: KKnD 2.5: Doufire
PostPosted: 01 Jan 2011, 14:03 

Joined: 09 Sep 2007, 20:05
you might want to use something like http://tinypic.com/, that way you can embed bigger pictures as well.


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 Post subject: Re: KKnD 2.5: Doufire
PostPosted: 01 Jan 2011, 14:11 
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Joined: 01 Apr 2010, 20:05
no i dont like it because of the expire time


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 Post subject: Re: KKnD 2.5: Doufire
PostPosted: 01 Jan 2011, 20:04 
Modeler

Joined: 15 May 2010, 10:43
Quote:
well its a bit hard to make it look good since especially there gives not much render of units only some wich sucks
and i need to do it all from sprites!


My boats are from really crappy drawings and some from no drawing/reference at all, im sure you can make them look way better.

Also you can use filesmelt.com or majhost.com, majhost is a free, easy to use unlimited host which can also unpack .zip files and so make it possible to upload multiple images easily.

your host gives like 3 popup ads which makes it annoying for me to really see your models.


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 Post subject: Re: KKnD 2.5: Doufire
PostPosted: 01 Jan 2011, 20:14 
Content Developer
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Joined: 13 Jan 2005, 00:46
Location: ModalitÃ
Karl wrote:
Image

Normals setted uhh the wheels are the only softies

i dont know where else i should set normals since it is all made with metals and such yo

not done. it is all black and shit because you didn't do the backs of your shapes.


Image
I HAS PROPER NORMALS


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 Post subject: Re: KKnD 2.5: Doufire
PostPosted: 15 Jun 2011, 15:49 
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Joined: 01 Apr 2010, 20:05
Image

You dont want really know how the UV-Mapping looks
and i am uploading it to give proof it is not dead


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 Post subject: Re: KKnD 2.5: Doufire
PostPosted: 06 Sep 2011, 08:52 
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Joined: 01 Apr 2010, 20:05
Yes yes i know its a huge bump BUT
because there is already someone making a KKnD Remake with 1 and 2 part! All in awesome HD i will scrap this mod.
http://www.moddb.com/games/kknd-3


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PostPosted: 06 Sep 2011, 15:04 
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Joined: 22 Feb 2006, 01:02
Location: cheap kitchen
closed due to request...


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