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 Post subject: Duke Nukem Forever
PostPosted: 12 Jun 2011, 08:17 
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Joined: 25 Jun 2006, 07:44
Location: Germany
So the running gag of the games industry has arrived this week... I got it just for the historic value, anyone else picked it up yet?

The gameplay feels stuck in an uncomfortable place between Half-Life and Halo. Lengthy atmosphere sections and physics puzzles like in HL with regenerating health and only inventory space for two weapons and very low ammo capacity out of Halo. I have no idea how much of that was the influence of Gearbox vs 3D Realms (who aren't even listed on the box, at least they show up in the intro). Well, at least there's no need to take cover outside of waiting for your ego (what they call your health bar, maybe they remembered that Duke is immortal and only his ego can be damaged) to heal.

The whole interact-with-tons-of-things aspect might have been a cause of problems for the game, elements like driving or pinball physics don't feel very good. Graphics are also a mixed bag but that may be attributable to modern graphics still sucking at realistic environments that aren't dirtied or normalmapped to hell. The first part of the game is spent inside a normal building and casino, of course graphics trickery can't help when the rooms are simple boxes.

I kinda like how the German voice actor for Duke is the guy who usually dubs Bruce Willis.


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 Post subject: Re: Duke Nukem Forever
PostPosted: 12 Jun 2011, 11:23 
Supreme Annihilation Maintainer
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Joined: 11 Jan 2008, 16:55
did anyone really think this game was gonna be amazing?


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 Post subject: Re: Duke Nukem Forever
PostPosted: 12 Jun 2011, 11:47 
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Joined: 10 Mar 2006, 10:24
Location: waiting in line for The Expendables 2
me! is it good?


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 Post subject: Re: Duke Nukem Forever
PostPosted: 12 Jun 2011, 12:29 
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Joined: 23 Nov 2005, 06:16
Location: Dunedin, New Zealand
I hoped, gonna get it when I can but I'm bracing for disappointment.


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 Post subject: Re: Duke Nukem Forever
PostPosted: 12 Jun 2011, 15:48 
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Joined: 13 Jan 2005, 00:46
Location: ModalitÃ
Gota wrote:
did anyone really think this game was gonna be amazing?

Amazing.. that is a term I use for very special things:

the feeling I had in college when I "discovered" espresso then drank 3 grande cafe mochas before realizing how much caffeine and sugar that was.

When I got to swim with sea turtles and as I was swimming back in got passed by 4 huge ones who just appeared out of the blue to take a pass by look at us?

Or what about when I braved Guatemala to go and see Tikal?

When I started as the weakest person in my skiing class then greatly surpassed the entire class by the fourth hour? Oh and did I mention I was able to go on blue slopes after having 5 days of experience. Dominating that run felt amazing.

but a vidia game, with pixels... never.


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 Post subject: Re: Duke Nukem Forever
PostPosted: 12 Jun 2011, 15:51 
Supreme Annihilation Maintainer
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Joined: 11 Jan 2008, 16:55
So you basically wrote that post just to flaunt your life?
An amazing game is a game that far surpasses most in the industry in terms of polish innovation support etc..


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 Post subject: Re: Duke Nukem Forever
PostPosted: 12 Jun 2011, 16:10 
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Joined: 13 Jan 2005, 00:46
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Gota wrote:
So you basically wrote that post just to flaunt your life?

You jelly? No i posted that to put things in PERSPECTIVE.

Gota wrote:
An amazing game is a game that far surpasses most in the industry in terms of polish innovation support etc..

that stopped happening in the late 90s because all the ideas stopping being new by then.


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 Post subject: Re: Duke Nukem Forever
PostPosted: 12 Jun 2011, 16:17 
Kernel Panic Co-Developer
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Joined: 16 Nov 2004, 13:08
Sure, Terraria is just a glorified Lode Runner, the GTAs are nothing but Pacman with larger levels, and Eve online is only a graphical update of Asteroid.


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 Post subject: Re: Duke Nukem Forever
PostPosted: 12 Jun 2011, 16:22 
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Joined: 13 Jan 2005, 00:46
Location: ModalitÃ
terraria isn't polish

gta is just a modernized up go find my hibiscus quest(zelda reference)

eve is imo a natural extension of muds not asteroid. Much of it is because of it's fans not the game it's self.


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 Post subject: Re: Duke Nukem Forever
PostPosted: 12 Jun 2011, 16:33 
Kernel Panic Co-Developer
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Joined: 16 Nov 2004, 13:08
Video games are just interactive cartoons. Nothing news since the 1800's. Move along folks!


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 Post subject: Re: Duke Nukem Forever
PostPosted: 12 Jun 2011, 16:34 
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Joined: 13 Jan 2005, 00:46
Location: ModalitÃ
The final fantasy series are largely that.


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 Post subject: Re: Duke Nukem Forever
PostPosted: 12 Jun 2011, 18:31 
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12
Location: There is no god - and reality is his prophetess
Final Fantasy is a warning sign to what can happen if a game is so successfull it only has to have relations whit its adventurous half-brother. Ideaincest, just dont do it.


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 Post subject: Re: Duke Nukem Forever
PostPosted: 12 Jun 2011, 19:44 
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Joined: 21 Jun 2006, 23:20
smoth wrote:
Gota wrote:
did anyone really think this game was gonna be amazing?

Amazing.. that is a term I use for very special things:

the feeling I had in college when I "discovered" espresso then drank 3 grande cafe mochas before realizing how much caffeine and sugar that was.

When I got to swim with sea turtles and as I was swimming back in got passed by 4 huge ones who just appeared out of the blue to take a pass by look at us?

When I started as the weakest person in my skiing class then greatly surpassed the entire class by the fourth hour? Oh and did I mention I was able to go on blue slopes after having 5 days of experience. Dominating that run felt amazing.

but a vidia game, with pixels... never.


The sea turtles and skiing were amazing.


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 Post subject: Re: Duke Nukem Forever
PostPosted: 12 Jun 2011, 21:27 
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Joined: 22 Feb 2006, 01:02
Location: cheap kitchen
I like turtles.


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 Post subject: Re: Duke Nukem Forever
PostPosted: 12 Jun 2011, 22:32 
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Joined: 25 Jun 2006, 07:44
Location: Germany
K, game beaten, tried online and the only match available was being run by an aimbot company showing off its new software. No idea why people buy that nonsense, it's much cheaper to print out "A winner is you" and hang it on your wall if you want zero-work praise...


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 Post subject: Re: Duke Nukem Forever
PostPosted: 12 Jun 2011, 22:33 
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12
Location: There is no god - and reality is his prophetess
the reason why people demand singleplayer, is because people cant stand people. Especially people better than themselves.


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 Post subject: Re: Duke Nukem Forever
PostPosted: 12 Jun 2011, 22:34 
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Joined: 25 Jun 2006, 07:44
Location: Germany
Non sequitur much?


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 Post subject: Re: Duke Nukem Forever
PostPosted: 12 Jun 2011, 22:42 
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12
Location: There is no god - and reality is his prophetess
Why? Using a Aimbot turns a shooter into a singleplayer. You reduce any fair-playing human to call-of-duty canonfood. So why do people play with these, was your question? Because they do want to play singleplayer, but do so on the web, at other peoples expenses. Chain of reasoning seems halfway intact to me.


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 Post subject: Re: Duke Nukem Forever
PostPosted: 12 Jun 2011, 22:44 

Joined: 18 Aug 2007, 18:04
PicassoCT wrote:
Why? Using a Aimbot turns a shooter into a singleplayer. You reduce any fair-playing human to call-of-duty canonfood. So why do people play with these, was your question? Because they do want to play singleplayer, but do so on the web, at other peoples expenses. Chain of reasoning seems halfway intact to me.

Spin spin spin spin spin spin spin spin.


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 Post subject: Re: Duke Nukem Forever
PostPosted: 12 Jun 2011, 22:58 
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12
Location: There is no god - and reality is his prophetess
The wheel in the sky keeps on *****ing, i dont know where ill be tomorrow..

Duke is dead, and they burried him in a little dvd box. Oh, why do the best always die of old age...


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