View topic - BA model replacements



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PostPosted: 09 Jun 2011, 01:37 
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Joined: 11 Mar 2010, 09:05
Location: The land of polies.
I'm in the process of uvwrapping the units that are done, then sending them over to beherith to put ingame. Don't worry, I'm still alive! :D


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PostPosted: 09 Jun 2011, 02:54 
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Mr. Bob wrote:
I'm still alive!

Mr. Bob wrote:
still alive!

Mr. Bob wrote:
still alive!
:)


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PostPosted: 09 Jun 2011, 04:54 
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Still alive indeed!


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PostPosted: 09 Jun 2011, 05:08 
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cuteness overload!! :shock:


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PostPosted: 09 Jun 2011, 07:27 
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Mr. Bob wrote:
Still alive indeed!

...
For the good of all of us
Except the ones who are dead
But there's no sense crying over every mistake
You just keep on trying till you run out of cake
And the Science gets done
And you make a neat gun
For the people who are still alive
...


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PostPosted: 09 Jun 2011, 07:36 

Joined: 19 May 2011, 12:57
Location: aka Connetable in game
What the heck!!!

It is mega awesome! The graphics have a kind of comics (as in sci fi comics, not mickey comics) look in them that is really great!

How cruel it's going to be to wait until every unit is finished....


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PostPosted: 09 Jun 2011, 11:06 
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Image

Image


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PostPosted: 09 Jun 2011, 12:12 
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Well it looks decent ;)

Try checking the unit scales, but for starters it looks good.
Also try adding some symbols to it (texture wise).


And if you can show it from a top prespective.


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PostPosted: 09 Jun 2011, 12:51 

Joined: 19 May 2011, 12:57
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It is true that AK seem a bit oversized.


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PostPosted: 09 Jun 2011, 13:21 
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Manmax wrote:
It is true that AK seem a bit oversized.

Compared to what? it is not next to a factory. Also keep in mind the old ak/peewees in ota were like 30 feet tall. These are not guys in power armor if you recall from in game they are bigger than the armored cars like Jeffie.


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PostPosted: 09 Jun 2011, 13:39 
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smoth wrote:
Manmax wrote:
It is true that AK seem a bit oversized.

Compared to what? it is not next to a factory. Also keep in mind the old ak/peewees in ota were like 30 feet tall. These are not guys in power armor if you recall from in game they are bigger than the armored cars like Jeffie.

As i said show it from a top prespective ;)


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PostPosted: 09 Jun 2011, 13:59 
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Size is easy to correct I'd rather see bob spend the time doing other things rather than menial tasks like omg x unit is a head too tall. You guys realize that we can alter unit size later right?


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PostPosted: 09 Jun 2011, 14:10 

Joined: 29 Nov 2010, 12:29
How about make test-alpha release and 1-2 host's for them?


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PostPosted: 09 Jun 2011, 14:13 

Joined: 09 Sep 2007, 20:05
massive wrote:
How about make test-alpha release and 1-2 host's for them?

be patient, once all of core is implemented im sure it will be playable in some form.


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PostPosted: 09 Jun 2011, 14:30 
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No worries man the stuff will get done. Behe is a bro believe in him. Bob is a creative force, he'll do the models and i am sure he'll do them well! When it's done, I'll be here helping with whatever visual tweaks(CEGs etc) that I can.

It'll happen dagnabbit!


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PostPosted: 09 Jun 2011, 14:33 
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It already is 100% playable, you just need to check out the svn.

Rescaling units is easy as pie in upspring (it only screws up normals if you scale by more than 50%).


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PostPosted: 09 Jun 2011, 14:38 
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Beherith wrote:
It already is 100% playable, you just need to check out the svn.

Rescaling units is easy as pie in upspring (it only screws up normals if you scale by more than 50%).


Upspring normals should be irrelevant since 0.82, unless you are scaling non-uniformly.


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PostPosted: 09 Jun 2011, 15:39 
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smoth wrote:
Size is easy to correct I'd rather see bob spend the time doing other things rather than menial tasks like omg x unit is a head too tall. You guys realize that we can alter unit size later right?

yeah man sure.

didnt ment to start this amount of posts about unitscale ;/

anyways ofc , stuff like that is easy to change.


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PostPosted: 09 Jun 2011, 17:05 
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As requested. :D

Oh, and as for the whole "part 2 thing". That was going to be for the t2 ships, but as I've tried to make them atleast 4 times now without success, (scaling issues) I think I'll leave those for last.


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PostPosted: 09 Jun 2011, 22:51 

Joined: 19 May 2011, 12:57
Location: aka Connetable in game
Scifi, you're right about Bob not wasting time fine- scaling units and designing them instead, bc it's making the best use of his limited time.

@bob: if your inspiration does not come for ships, try designing another class, arm tanks for instance, since you said you had already thought of a wholly new visual concept for arm.. ;)


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