Need more NPC, many more...random quests, more objectives, I wanna make a small town with NPC chars living in it than have to fend off dark forces etc...The game is already pretty fun and is better than minecraft despite having one dimension less.
Need more NPC, many more...random quests, more objectives, I wanna make a small town with NPC chars living in it than have to fend off dark forces etc...The game is already pretty fun and is better than minecraft despite having one dimension less.
The game has been in development since January give it time..
Yes, at the beginning, Terraria looks just like a 2D Minecraft: You start by chopping (replantable) trees. Then crafting raw wood into wood blocks and building a house before the night when zombies come attacking. Then making a workbench, that allow to craft tools, which which to dig underground in search of valuable ore.
However, after a couple hours of play, you'll start to notice this initial impression doesn't hold:
Minecraft is a sandbox, Terraria is goal oriented:
- There's like 4 tech levels in Minecraft: Wood, Rock, Iron, Diamond. You can reach iron the first time you play, and diamond after a couple play sessions. (Gold doesn't count since gold tools are as tough as wooden) - In contrast, in Terraria there's about 9 tech levels: wood, copper, iron, silver, gold, demonite, meteorite, cobalt, hellstone. And it takes a very long time to climb them.
- There's about 4 environnements in Minecraft: The surface, the nether, the underground (let's make it count for two since deep underground there's lava pools, diamonds and redstones which you can't find on upper layer). Snow doesn't count since it's almost only comestic, and neither do desert because Terraria can have large patches of sand on the surface too. - Terraria has 9 environnements: The surface, the upper underground (with slimes and small unconnected caves), the middle underground (with skels and large caves), the deep underground (with lotsa lava), hell, the jungle, the corruption, the meteors, the dungeon (and I'm not even counting floating islands).
So, you rather quickly all there is to see in Minecraft, and if you keep playing afterward, it's because of your own goal that you set to yourself, not to gain access to new parts of the game. In contrast, in Terraria I keep on progressing, and still have a quite a way to go before I've seen everything. While one could technically go everywhere from the start, without the proper gear death happens in seconds, which provides an incentive to play: I want the gear N so I can play in area X more easily, and once in X I'll gather material for gear N+1.
Minecraft is about building, Terraria is combat oriented:
Minecraft has a more complete crafting system than terraria, with furnace that you must power, fields to farm, and tons of decorative craftable items. Terraria crafting is simple in comparaison: You just have to stand in front of the right furniture to craft. Minecraft also has red dust circuitries and minecarts which Terraria doesn't. However, in Minecraft combat feels more like a chore than fun. Most of the time, "combat" is hearing "shhhhh" and immediatly losing your life, all your belongings, and even whatever piece of land you where building.
Terraria on the other hand has a much more developped combat aspect. There are bosses, first one appears randomly once you have a certain health, then they appear when you smash orbs, and then you can summon them with baits, which allow you to fight two bosses whenever you want, wherever you want (such as in a little arena built above the home just for that). There are tons of weapons, swords that poke in front, swords with large circular reach, a whole tech ladder of bows with many kind of arrows, boomerangs, flails, spells, shurikens, a wealth of varied firearms, ...
So, while most of the time in Minecraft is spend mining blocks then placing them, Terraria has me fighting most of the time.
In fact, Terraria plays more like a platform game, mixed with a RPG for the open-world, grindin, crafting, and freedom aspects. Like a plateform game where the levels are not only random, but where instead of linear levels (where you have to go from A to B passing through C,D,E), you have the whole 2D space to explore. Well, you don't even have to explore all of it, it's just a playground to spend time into, and the pickaxe is just here so you can adapt the levels a bit to your own liking, digging a passage or building a footbridge where you feel one might be convenient.
In Minecraft you die because the monsters surprised you, it's pretty damn easy to kill any monster once you know it's there. In Terraria you can see everything around you but you will die because monsters overwhelm you. MC monsters have roughly equal health, in Terraria they range from 15 health with no defense to 200 health with a damage reduction in the double digits.
I enjoyed terraria a lot, but now i have molten everything, 2 red balloons ect. ect. and eater of worlds is a piece of cake to kill. So alas, the fun has run out. What I really liked about it was that it was more intuitive than minecraft, with gravy things like boss fights and so on. The sandbox part of the game is not as pronounced though, not necessarily a problem.
Joined: 22 Feb 2006, 01:02 Location: cheap kitchen
didnt try Terraria but cortex command is pretty fun despite it fail controlls. Terraria seems like cc just that it is tile based? http://www.datarealms.com/
Honestly I'd call it closer to Clonk than CC but the biggest feature is that the world stays there, it's not a single match affair that disappears after you win the mission.
Users browsing this forum: Cheesecan, Google [Bot] and 0 guests
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum