BiBim can you make an update to change the mapoptions on the autohosts please? been waiting long for this, and some maps have mapoptions so we would love to play it with different style
BiBim can you make an update to change the mapoptions on the autohosts please? been waiting long for this, and some maps have mapoptions so we would love to play it with different style
I set the startpostype to 0 (should be fixed or random, AI should have no problem with both of them). AI is RAI, but AAI, KAIK and E323 does the same. They all dies right after game starts (counting goes to zero and you gain control of your comm). When the game is counting (3 -> 0), there is written "AI-bot" in player list and right after it, there is "dead team".
SPADS is running on mITX Atom based motherboard, I (Pavouk) am connecting from Core i5 (in the same subnet as host) machine and it's me who added the bot (is it my PC which computes bots actions or SPADS autoost PC does this?).
I have no problem with running all types of bots on my Core i5 machine when I host the game on it.
Pavouk106, where did you get this "startscript" file from? I have searched in entire disk C and haven't found any file (WinXP, C:\, "startscript" as a search-word, system and hidden files were included into search).
hmm yeah the map options works only if the autohost has the map stored can do u fix that to works without need it to have stored?
SPADS actualy reads the map options from the map archive, so allowing map options for maps which aren't available locally would require having a database of mapoptions available somewhere, which isn't planned in near future for SPADS.
McArcher wrote:
Pavouk106, where did you get this "startscript" file from? I have searched in entire disk C and haven't found any file (WinXP, C:\, "startscript" as a search-word, system and hidden files were included into search).
I was speaking of the file generated by the autohost on the server, to launch the dedicated-server binary.
Last edited by bibim on 16 May 2011, 10:04, edited 1 time in total.
MrArcher - I'm not on mmy PC now, so I can't tell exactly, but it's in SPADS/var directory I think (SPADS\var in Windows I suppose - I run Linux).
Bibim - Is this the correct startscript? I haven't found anything which would look better (as startscript).
I will definitely have to look on my Spring compile options, I'm beggining to think I have not allowed bots support, but I was sure I have checked that before compiling.
Or maybe try to run autohost on my main PC, where bots are ok. If it's fine there, I should search for bug in my Atom server. I suppose it's my mistake, not Bibim's (autohost's).
Bibim - Is this the correct startscript? I haven't found anything which would look better (as startscript).
It is the file I asked for, yes. I didn't check it in details yet, but at first sight it seems ok...
Pavouk106 wrote:
I will definitely have to look on my Spring compile options, I'm beggining to think I have not allowed bots support, but I was sure I have checked that before compiling.
Or maybe try to run autohost on my main PC, where bots are ok. If it's fine there, I should search for bug in my Atom server. I suppose it's my mistake, not Bibim's (autohost's).
I don't think the problem is related to your server. Basically spring-dedicated only routes network packets between clients, it doesn't require anything special to host games with AIs managed by clients.
Bibim> I have AI compiled in my server Spring. I tried to find some sign of bug, but the best log I could find says almost nothing. It's on my desktop PC (which computes AI) in .spring/infolog.txt. There are many lines in it, but only these looks interesting
Code:
[CZ]Pavouk106 added point: Start 0 ERROR: Unknown skirmish AI specified: Skirmish AI "Bot1", which controlled team 1 is now dead Game has ended
Skirmish AI was set to NullAI and I also tried CppTestAI in this case. Both of them should work, because they do nothing... But no luck You can try yourself, game is hosted by user "Pisces" and should be on 24/7. Feel free to try it yourself.
EDIT: Another player tried it for me, bots not working again Problem will be in my SPADS (configuration) or in Spring server or (which is unlikely) in my network configuration (games with human players are ok).
Thanks for the report. It should be fixed now, can you re-try ?
You mean update SPADS (I had stable, but switched to unstable) and then try with AI again? I'm not on my PC now, so I can try it in about 8 hours from now if update of SPADS is needed and normal (random) user have privileges to update it (I suppose only users that I set up in configuration file can do things like updating SPADS).
SPADS auto-updates itself (check autoUpdateDelay global setting), so there is no need to launch a manual update.
I saw your bot was configured for unstable, so I updated the unstable repository and your bot auto-updated.
I recommend not using unstable release though, as it is more likely to contain severe bugs than other releases (you can revert to testing or stable once you checked the problem is solved in unstable, I will apply the patch to other releases...).
I forgot one detail. The game, in which AI died, was a game with start positions, selected in game, i.e. i drew 2 starting zones (with a !split commnd) and assigned AIs to 2 different alliances.
Did you manage to start the game with AI with the same settings?
There was an incompatibility with the way your lobby client provides the AI version in the ADDBOT command. That's why you had "ShortName=RAI|0.601;" in your startscript, instead of "ShortName=RAI; [...] Version=0.601;".
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