View topic - Give BA its own site?



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PostPosted: 27 Apr 2011, 00:21 
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Joined: 14 Jan 2009, 14:20
About Planet wars: http://springrts.com/phpbb/viewtopic.php?f=1&t=25918

albator wrote:
Any chance it gets adapted for BA ?


luckywaldo7 wrote:
Well, you would need to start with a website for BA first...viewtopic.php?f=44&t=25895.

:D


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PostPosted: 27 Apr 2011, 00:24 
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lets make long things short:

Quote:
go do it!


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PostPosted: 27 Apr 2011, 01:09 

Joined: 19 Mar 2011, 13:43
Wombat wrote:
http://www.moddb.com/games/new-world-order

what is this doing in spring games list ? :|


Even less to the point, I love how the fact that being able to "look down and see your feet" is used as justification for calling it a "masterpiece". :shock:

Planetwars looks really good, although I have no doubt that an introductory youtube video would do wonders for my understanding of it.


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PostPosted: 27 Apr 2011, 02:43 

Joined: 22 Jul 2008, 01:30
Location: Yorkshire, UK
I wonder if I could get top post count by just quoting myself every 4-5 replies

also BA would have to go through a complete revamp for its own site to have even an ounce of usefulness


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PostPosted: 27 Apr 2011, 12:16 

Joined: 09 Sep 2007, 20:05
Quote:
I believe the policy atm regarding BA is
*wait until we get new models -> * ip-free game -> * change name -> * make new site -> * start advertising


There is a reason for this. No point in a bloody gallery when the game looks like something a dog vomited up. No point in advertising the game when it looks like something from 98. No point in advertising game when most entities wont link to us because of ip issues.


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PostPosted: 27 Apr 2011, 13:13 
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AF wrote:
Niobium wrote:
Definitely a good idea that the BA team would support, but no-one with the necessary skills/hosting has stepped up.


I believe this post would be my 9th attempt to offer such a site


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PostPosted: 27 Apr 2011, 13:25 
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BaNa wrote:
I believe the policy atm regarding BA is
*wait until we get new models -> * ip-free game -> * change name -> * make new site -> * start advertising


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PostPosted: 27 Apr 2011, 13:42 

Joined: 19 Mar 2011, 13:43
Quote:
No point in advertising game


The website could be in anticipation of Bob's eventual release?

AF, in regard to:

Quote:
Someone in an official place has waltzed in and gazumped or sidestepped the entire process and pushed their own designs or an alternative without even saying anything, or made all the right noises then ignored the development effort making it a waste of time.


It sounds like you have more experience of the fate of smilar projects than most people here, so you are probably in a better position to pass judgement than you think. However, as you say there is no point in rushing to get things done without some official backing from maintainers/figureheads beforehand. For example Beherith/Bob, may have their own plans ahead/ or not even have considered it and be open to suggestions. The only solution to this is making contact with them or waiting for the time being.

With the strength of BA's community as is, treading slow and carefully is the best way to go in the long run. BA's proverbial roots are dry enough as is and the last thing needed is for another healthy branch to fall off just because it wasn't supported at the time.


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PostPosted: 27 Apr 2011, 14:29 
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Like a lot of the other games in the industry:

Pre Website > Trailer > Trailer Website > Completion > Full Website > Release.

Atleast, that's how I would do it. Mind you, this would happen at the end or near the end of the completion of all the art assets.


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PostPosted: 27 Apr 2011, 22:08 

Joined: 11 Jun 2010, 23:15
BaNa wrote:
There is a reason for this. No point in a bloody gallery when the game looks like something a dog vomited up. No point in advertising the game when it looks like something from 98. No point in advertising game when most entities wont link to us because of ip issues.


I see this a lot. We all see this a lot. There's one serious problem with it, though: Everyone who has ever played and enjoyed BA. I'm serious. When are people like you going to shut up and accept the fact that people like games which aren't shiny new goodness?


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PostPosted: 27 Apr 2011, 22:44 

Joined: 09 Sep 2007, 20:05
kremmy wrote:
BaNa wrote:
There is a reason for this. No point in a bloody gallery when the game looks like something a dog vomited up. No point in advertising the game when it looks like something from 98. No point in advertising game when most entities wont link to us because of ip issues.


I see this a lot. We all see this a lot. There's one serious problem with it, though: Everyone who has ever played and enjoyed BA. I'm serious. When are people like you going to shut up and accept the fact that people like games which aren't shiny new goodness?


People like me?

Did I say I dont like BA? No. I don't play spring often nowadays, but when I play, I play BA. I did not doubt that some people like BA. I merely pointed out that the policy has been that we will push advertisement when the game gets the new models and becomes independent from the ip legal mess.

It is common sense that more people will be interested in a game if it looks better. It is also common sense that once BA gets rid of the IP issue, we will get better exposure as DIFFERENT MEDIUMS HAVE STATED that they steer clear of spring because of the muddy legal status of its games.


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PostPosted: 27 Apr 2011, 23:02 
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Mr. Bob wrote:
Like a lot of the other games in the industry:

Pre Website > Trailer > Trailer Website > Completion > Full Website > Release.

Atleast, that's how I would do it. Mind you, this would happen at the end or near the end of the completion of all the art assets.

AF wrote:
Niobium wrote:
Definitely a good idea that the BA team would support, but no-one with the necessary skills/hosting has stepped up.


I believe this post would be my 10th attempt to offer such a site


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PostPosted: 28 Apr 2011, 00:00 

Joined: 11 Jun 2010, 23:15
BaNa wrote:
People like me?


Apologies, my bad.

Quote:
It is common sense that more people will be interested in a game if it looks better. It is also common sense that once BA gets rid of the IP issue, we will get better exposure as DIFFERENT MEDIUMS HAVE STATED that they steer clear of spring because of the muddy legal status of its games.


It's also common sense that if you repaint a Ford, it's still a Ford. I hate to bring it up right now but the idea of becoming IP-free by using a different tileset is severely flawed. Even Zero-K cannot escape its lineage. The muddy legal status of TA-based games is not something we can avoid by changing our TA-based games so they don't use TA assets, just like we can't take Supreme Commander and modify it until it's not Supreme Commander anymore then market it.

The different mediums know this. If they change their tune based on the further muddying of the legal status of TA-based games, that means that they're not paying attention and don't realize that the issue is merely being masked.

Actually, further muddying the waters in this way gives us the very real possibility of someone taking the newly 'IP-free' projects and using them in a manner that still violates whatever is trying to be avoided by making them IP-free.

Too many of these issues are fallacious arguments that try to sidestep the point by making one up. Bringing these into the discussion does nothing more than scare off people who would potentially have an interest in putting the kind of work necessary to put together things like a website or a guide or whatever else.


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PostPosted: 28 Apr 2011, 00:04 
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it isn't about ip-free it is about the fact that the content was taken directly from the ta binaries.

Kremmy, you are really emotional about this, rather than trying to actually help you understand I want to ask are you a young person? do you really want to understand the issue or are you just reacting to a post? because I don't want to actually bother if both questions are answered yes.


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PostPosted: 28 Apr 2011, 00:11 
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Where is this policy stated though? Nobody's done a site because... Well, nobody just has. People might feel more motivated to produce content when there's new models and all that, but there's certainly nothing that'd make it a bad idea to do something right now.

If somebody makes a good site with good content (even if there's not much of it), that's clearly better than not having that. Just compare to the horrific mess that is the download page on this site, it'd be quite simple to make a more inviting page for someone interested in BA. Just a simple description, some pics, some links (to adune, to this forum, to springfiles etc), nice installer download, that's about it for the basics you'd need. Something more clear to link a random guy to than this site basically.
If a game is worth playing surely it can be advertised.

And whether it's somehow official or not, I don't think that even makes much difference really. What matters is that someone just updates it when new version comes at least. And that the site is not totally shit.
If nobody feels like getting to it, too bad, but I don't get what AF for example is waiting for. If you want to make a site, do it faggot! If you'd actually read the quote by Niobium you've quoted 9 times, you might realise that's basically a mandate to make a site. Not like you'd need any permission, you're free to make a site about any game you like, and with BA you're even allowed (at least by BA devs, dunno about atari) to host an installer there.


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PostPosted: 28 Apr 2011, 00:13 
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Johannes wrote:
Nobody's done a site because... Well, nobody just has.

Image


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PostPosted: 28 Apr 2011, 00:23 

Joined: 11 Jun 2010, 23:15
smoth wrote:
it isn't about ip-free it is about the fact that the content was taken directly from the ta binaries.

Kremmy, you are really emotional about this, rather than trying to actually help you understand I want to ask are you a young person? do you really want to understand the issue or are you just reacting to a post? because I don't want to actually bother if both questions are answered yes.


Getting too close to 30 to be a young person. Yes, I'm actually trying to understand the issue, and while I reacted with my first post, I don't believe my following response could be considered such. I'm putting that out there because I think it IS a big part of the issue, and that it gets all too readily ignored when the IP issue is brought up.


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PostPosted: 28 Apr 2011, 00:28 
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I do agree that the ip free shit is getting old. Gundam isn't neither is swiw. So cringe when I read that shit as well.

Are you in the us? Because if so I can catch you mumble and chat with you about it. I have a couple more hours of work and then I am free to chat


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PostPosted: 28 Apr 2011, 00:34 

Joined: 11 Jun 2010, 23:15
Yeah, I'm in the US. I can't be sure if and when I'll be available, but I definitely would like to talk to you about it later.


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PostPosted: 28 Apr 2011, 00:52 
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Joined: 02 May 2005, 02:56
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This might just be me but:

Intellectual Property encompasses a lot of "stuff"

smoth is trying to differentiate the part of Intellectual Property that concerns unlicensed use of "brands, characters, patents and trademarks" from the distribution of "copyrighted material"

It's similar to "covering" a song that you don't have rights to perform VS distributing an MP3 of the original artist performing the song extracted from a CD.

Remodelling the TA units will solve the second, but will not solve the first. That said... there's a lot of "fan art" out there that is considered "fair use" as long and people are not profiting from it's unlicensed depictions of "characters and settings"... if there were trademarks or patents involved we might have a harder time of it.


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