Joined: 13 Jan 2005, 00:46 Location: Life is short, you're capable.
It is an issue with classification of units by the engine wrt type maps. It is imprecise and automagical. Meaning inconsistencies across different projects and incorrect classifications of units.
In the end odds are you as a mapper do not understand what you are setting to move like across what. Add to that you do not understand all game in the engine means you cannot begin to predict what it will do and classify units as
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