Joined: 22 Feb 2006, 01:02 Location: cheap kitchen
Generally such program has no use for me because I just dl widgets by hand and use the F11 list ingame. (never used the widget thing in the lobbies either) I also only use few custom widgets and do not like to spend ages tweaking my UI. So I tested it anyway:
The program's spring.exe path was set some old install on an old hdd, so i deleted that spring version and restarted the widget manager. Then it asked me to select path to spring.exe, i did that. Worked. Though my widgets are not in the same folder as spring.exe so it only found some default widgets. (or something) So I just clicked around a bit but did not test if disabling/enabling widgets really works ingame. I also did not want to mess up my widget configs
-> it should be possible to select the path of of luaui\widgets, not just path for spring.exe (maybe for advanced users only)
Why excactly does it need lobby name+pw? I don't asume you want to steal accounts, just wondering.
nowadays most games include all needed (and some un-needed) widgets.
I think nobody is still hunting for ie "that things that makes builders guard their factory"
I dont think it is true, at least for BA the included widgets aren't enough. And I think people still spend some time to find them, test, activate this one, etc...
Google_Frog wrote:
Does anyone still use widgets?
So yes I use some of them and ppl around me also do.
Some people like some widgets, another people dislike them. And for newbie it is hard to enable/disable widgets and understand what they do.
I agree but I think that some widgets are just necessary and should be included in the engine like knorke said. Exemples: - bomber control (who dont want to have a better attack control with bombers?) - initial queue (who dont want to start faster a game with first units programmed) - etc..
jamerlan wrote:
Also you can have advantages in the game because of widgets. So you don't really want to give these advantages to another people)))
I agree also, but there is a very simple solution imo. Lets discuss about these fundamental widgets and include them so newbies wont need to download and activate them
Ofc that interface widgets are optional and maybe should not be integrated directly.
I agree but I think that some widgets are just necessary and should be included in the engine like knorke said. Exemples: - bomber control (who dont want to have a better attack control with bombers?)
Not all spring games have bombers. You should revise your opinion.
Not all spring games have bombers. You should revise your opinion.
That is why I wrote "exemples" and "Lets discuss about these fundamental widgets". Ok, I didnt know some games dont have bombers but every game has units so "initial queue" would be usefull. Or I am still wrong?
There are so many other widgets that people are using and that improve the gameplay but if nobody is interested just say it, for me it wont change it is just for new players that it would change.
Joined: 22 Feb 2006, 01:02 Location: cheap kitchen
initial queue thing is in XTA since a long time. I makes more sense to make a thread in eg the BA forum with a list of widgets you want included. Then also make such thread in forum of all other games.
Users browsing this forum: Majestic-12 [Bot] and 0 guests
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum