View topic - 2v2 ba no air no attack in 30 min challenge



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PostPosted: 23 Feb 2011, 10:51 

Joined: 17 Dec 2010, 03:53
Hobo Joe wrote:
build a fleet of spybots and freeze your enemy's entire base and then walk up and dgun him.

brilliant


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PostPosted: 23 Feb 2011, 17:48 

Joined: 22 Jul 2008, 01:30
Location: Yorkshire, UK
Sucky_Lord wrote:
ah sorry i should have specified, no dgun or comlazer. this will boil down to nomnomnoming on each other's units :D


Hobo Joe wrote:
build a fleet of spybots and freeze your enemy's entire base and then walk up and dgun him.


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PostPosted: 26 Feb 2011, 00:17 
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Joined: 02 Jan 2008, 21:55
babbles wrote:
Sucky_Lord wrote:
ah sorry i should have specified, no dgun or comlazer. this will boil down to nomnomnoming on each other's units :D


Hobo Joe wrote:
build a fleet of spybots and freeze your enemy's entire base and then walk up and dgun him.


build a fleet of spybots and freeze your enemy's entire base and then walk up and capture him.


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PostPosted: 26 Feb 2011, 00:38 

Joined: 29 May 2010, 22:40
what happens if both coms capture each other at the same time?

my guess is engine crash, but it would be funny if both players would just exchange their coms :)


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PostPosted: 26 Feb 2011, 15:36 
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Joined: 17 Feb 2006, 15:58
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I doubt it would crash. I reclaim both units at same time regularly when i get bored. Just set them reclaim each other exactly at same time... its quite funny when they both just disappears at same time XD

I am very confident this will also work with capture as well... So the coms would just switch their owners :D


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PostPosted: 25 Apr 2011, 23:24 
Omnidouche
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Joined: 16 Oct 2004, 18:40
Location: I still have more posts than you.
2011: When turtling for under 30 minutes is a challenge.

edit: Oh wait, it's even more retarded: purposefully NOT attacking within 30 minutes.


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PostPosted: 26 Apr 2011, 09:30 
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Joined: 13 Jan 2008, 19:40
Location: New Zealand
It would be good if you could save the game at 30 minutes and then have a few matches using your setup.


Also was there not a widget that you could pre-build your base to a set amount of m/e before the game started?


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PostPosted: 26 Apr 2011, 13:12 
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Quote:
It would be good if you could save the game at 30 minutes and then have a few matches using your setup.
make a mission.
you could also add triggers that kill all units that leave the base areas too early.


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PostPosted: 26 Apr 2011, 16:12 
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TradeMark wrote:
omfg seriously. just play speedballs/minisuperspeedmetal (NOT SPEEDMETAL) if you want some spam... also you dont have to wait 30mins to get it started.... thats why i made those maps damnit.

after 30mins of BA teching your metal output will be that high you can practically build anything in less than a second.


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PostPosted: 26 Apr 2011, 22:06 
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Joined: 15 Dec 2008, 15:53
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epic idea arise.

make mod where the only source of resources are units.


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PostPosted: 26 Apr 2011, 23:50 
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Wombat wrote:
epic idea arise.

make mod where the only source of resources are units.

click


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PostPosted: 30 Apr 2011, 10:42 
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Joined: 10 Mar 2006, 10:24
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knorke wrote:


Quote:
ts a completly playble original game with only walking new units robots(+/- 40) !
economy is symbolic (just a metal extractor at start because all unit produce a bit of metal+energy) ,
that allow to make a huge army of thousand in dozen minute(get a good pc);
all weapon are long range (300 to 1000 for average) ;
selfdestruction and die of the constructor and big units can make reactiv chain if promiscuity ;


:?


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PostPosted: 30 Apr 2011, 11:24 
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43
Location: Raegquitting Spring on 04/24/12
Also, nanoblobs


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