I see plenty of other projects with their own sites/forums. Wouldnt it be better for BA to have its own site, It could attract alot more attention to BA. It also has numerous other benefits. But in order to get off the ground, a group of players would have to commit to keep it alive and keep feeding the fire. Any thoughts????
Joined: 15 Dec 2008, 15:53 Location: at front, llt pushing
BA doesnt need anything new to attract more attention and whats more important, it doesnt have anything to offer (i mean, screenies would be epic fuglyness nowadays).
Definitely a good idea that the BA team would support, but no-one with the necessary skills/hosting has stepped up.
If the forums aren't enough for you I can set up a basic site base with a decent gallery, home page, forums and such, then you can add more to it yourselves if necessary.
However, I'll wait until all the BA model remakes are done before starting this in case the popularity shifts to BAR instead of original BA as this would affect the site's design and purty pictures greatly.
Joined: 22 Feb 2006, 01:02 Location: cheap kitchen
Quote:
in order to get off the ground, a group of players would have to commit to keep it alive and keep feeding the fire
That is where all sites beside springrts.com fail. Not enough players posting. There are already numerous dead spring community sites. Hosting and making pretty layouts is not the problem. Content for the site is the problem. ie for BA a unit guide, tutorials, but nobody makes them so yeah. Second point is, a new forum would get all kind of threads asking about support/problems and nobody would answer/be able to answer unless engine devs also post there. (unlikely)
in order to get off the ground, a group of players would have to commit to keep it alive and keep feeding the fire
That is where all sites beside springrts.com fail. Not enough players posting. There are already numerous dead spring community sites. Hosting and making pretty layouts is not the problem. Content for the site is the problem. ie for BA a unit guide, tutorials, but nobody makes them so yeah. Second point is, a new forum would get all kind of threads asking about support/problems and nobody would answer/be able to answer unless engine devs also post there. (unlikely)
True. Very true. Well for starters why has no one written a unit guide? Ill make tutorials once I know the game mechanics better myself.
gundam, s44 and swiw are older than ba... just sayin.
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why has no one written a unit guide?
lol outside of all the issues with damage classes and balance through obscurity? Or uneducated opinions of those who try to assign roles in the ridiculous balance scheme? Oh I guess no reason in particular.
Hosting and making pretty layouts is not the problem. Content for the site is the problem. ie for BA a unit guide, tutorials, but nobody makes them so yeah.
This is correct, I'm sure quite a few people here would be willing to host a website but no-one has volunteered to write/collate the various guides and information into something consistent and professional.
In addition to unit guides there's also a need for some of the basics:
An introduction to what the game is, suitable for potential new players, possibly with screenshots/video.
A guide for the process of installing -> logging in / using the lobby -> finding a battle -> playing.
An explanation of the base mechanics in the game like the resource system, building structures/units etc.
There's quite a bit more work in it than just copy-pasting random unit guides onto a website, to get something decent at least.
certainly good idea, but I think it needs to use the same database server to link to the logged in user.
So it could even adjust its tips / appearance to the players rank/experience, and to place comments.
And it should contain an area when you can get unitDef info which uses the lua files to get its info from. I just talked with Niobium at mumble and he said that it should be not too hard to transform/convert/import the lua to JSON (JavaScript Object Notation). This way it will be always up-to-date.
Niobium also preferred a widget that does show unit definitions ingame. Or even better that the engine should maybe render some html/css stuff so we have it availible both on the web and ingame with the same familiar layout.
What 'we' further as webdevelopers would like is an easy way to make a plain screenshot of all unit models without rendering them in an enviroment (map) And this could probably be used for other purposes aswell. (GUI stuff)
Hosting and making pretty layouts is not the problem. Content for the site is the problem. ie for BA a unit guide, tutorials, but nobody makes them so yeah.
This is correct, I'm sure quite a few people here would be willing to host a website but no-one has volunteered to write/collate the various guides and information into something consistent and professional.
In addition to unit guides there's also a need for some of the basics:
An introduction to what the game is, suitable for potential new players, possibly with screenshots/video.
A guide for the process of installing -> logging in / using the lobby -> finding a battle -> playing.
An explanation of the base mechanics in the game like the resource system, building structures/units etc.
There's quite a bit more work in it than just copy-pasting random unit guides onto a website, to get something decent at least.
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