I downloaded the mod Mega Annilihation v14.0 but i cant play on it When i start the game all is good but when the game start (after 0s remaining) i havn't any commander And i have this infolog:
Code:
LogOutput initialized. Spring 0.82.7.1 (0.82.7.1) Build date/time: Jan 8 2011 00:17:26 Available log subsystems: CollisionVolume, unit, ArchiveScanner, VFS-detail, VFS, Sound Enabled log subsystems: Sound Enable or disable log subsystems using the LogSubsystems configuration key or the SPRING_LOG_SUBSYSTEMS environment variable (both comma separated). Use "none" to disable the default log subsystems. using configuration source "C:\Documents and Settings\Daniel\Local Settings\Application Data\springsettings.cfg" [CMyMath::Init] CPU SSE mask: 96, flags: SSE 1.0: 1, SSE 2.0: 0 SSE 3.0: 0, SSSE 3.0: 0 SSE 4.1: 0, SSE 4.2: 0 SSE 4.0A: 0, SSE 5.0A: 0 using streflop SSE FP-math mode, CPU supports SSE instructions OS: Microsoft Windows Microsoft Windows XP Home Edition Service Pack 3 (build 2600) AMD Athlon(tm) XP 2600+; 1023MB RAM, 2457MB pagefile OS: 32bit native mode Using read-write data directory: C:\Program Files\Spring\ Using read-only data directory: C:\Documents and Settings\Daniel\Mes documents\My Games\Spring\ Using read-only data directory: C:\Documents and Settings\Daniel\Mes documents\Spring\ Scanning: C:\Documents and Settings\Daniel\Mes documents\Spring\maps Scanning: C:\Documents and Settings\Daniel\Mes documents\Spring\mods Scanning: C:\Documents and Settings\Daniel\Mes documents\My Games\Spring\mods Scanning: C:\Program Files\Spring\maps Scanning: C:\Program Files\Spring\base Scanning: C:\Program Files\Spring\games Scanning: C:\Program Files\Spring\mods Supported Video modes: 1280x1024, 1280x960, 1280x800, 1280x768, 1280x720, 1152x864, 1024x768, 848x480, 800x600, 720x480, 640x480 Video mode set to 1024x768/32bit [f=0000000] SDL: 1.2.10 [f=0000000] GL: 3.3.10600 Compatibility Profile Context [f=0000000] GL: ATI Technologies Inc. [f=0000000] GL: VisionTek Radeon HD 2600 XT AGP [f=0000000] GLSL: 3.30 [f=0000000] GLEW: 1.5.4 [f=0000000] ATI hacks enabled [f=0000000] Joysticks found: 0 [f=0000000] Joystick 0 not found [f=0000000] Loading startscript from: C:\Program Files\Spring\\script.txt [f=0000000] Connecting to local server [f=0000000] Binding UDP socket to IP (v6) :: Port 8452 [f=0000000] [UDPListener] succesfully bound socket on port 8452 [f=0000000] Starting GameServer: 54 ms [f=0000000] Starting demo recording [f=0000000] Using map Small Supreme Islands V2 [f=0000000] Recording demo demos/20110418_103355_Small Supreme Islands V2_0.82.7.sdf [f=0000000] Using mod Mega Annihilation V14.0 [f=0000000] [Sound] OpenAL info: [f=0000000] [Sound] Vendor: OpenAL Community [f=0000000] [Sound] Version: 1.1 ALSOFT 1.11.753 [f=0000000] [Sound] Renderer: OpenAL Soft [f=0000000] [Sound] AL Extensions: AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_sample_buffer_object AL_EXT_source_distance_model AL_LOKI_quadriphonic [f=0000000] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXTX_thread_local_context [f=0000000] [Sound] ALC_EXT_EFX found (required for air absorption): yes [f=0000000] [Sound] Device: DirectSound Software [f=0000000] [Sound] Available Devices: [f=0000000] [Sound] DirectSound Software [f=0000000] [Sound] air absorption enabled: 0.1 [f=0000000] Using mod archive Mega Annihilation v14.0.sdz [f=0000000] Loading client data: 1477 ms [f=0000000] User number 0 (team 1, allyteam 0) [f=0000000] [Sound] parsed 4 sounds from gamedata/sounds.lua [f=0000000] Loading sounds: 2 ms [f=0000000] Camera and mouse: 303 ms [f=0000000] Parsing unit icons [f=0000000] Loading GameData Definitions [f=0000000] WARNING: removed ion_bomb weaponDef, missing model [f=0000000] Loading all definitions: 3.288000 [f=0000000] Loading GameData Definitions: 3602 ms [f=0000000] Parsing Map Information [f=0000000] Loading SMF [f=0000000] Loading Map [f=0000000] Calculating smooth height mesh [f=0000000] Calculating smooth mesh: 554 ms [f=0000000] Number of damage types: 40 [f=0000000] Creating unit textures [f=0000000] Loading weapon definitions [f=0000000] Could not load sound from def: bigion2 [f=0000000] [Sound] WAV file sounds/FING_HIT.wav has data length 291939 greater than actual data length 19514 [f=0000000] [Sound] SoundBuffer::AlGenBuffer: Invalid Value [f=0000000] [Sound] Loading audio failed for sounds/50clmgs1.wav [f=0000000] Could not load sound from def: explomed6 [f=0000000] [Sound] WAV file sounds/beh_fire.wav has data length 291939 greater than actual data length 20786 [f=0000000] [Sound] WAV file sounds/megaboom.wav has data length 291939 greater than actual data length 105224 [f=0000000] Could not load sound from def: Karg_laser [f=0000000] [Sound] WAV file sounds/beagle_fire.wav has data length 265035844 greater than actual data length 8698 [f=0000000] Could not load sound from def: bigion2 [f=0000000] Could not load sound from def: rockhvy [f=0000000] Could not load sound from def: bombk1 [f=0000000] [Sound] WAV file sounds/mcv_blast.wav has data length 291939 greater than actual data length 47570 [f=0000000] Could not load sound from def: ragmiss [f=0000000] Could not load sound from def: Nanofir1 [f=0000000] Could not load sound from def: Nanohit1 [f=0000000] [Sound] WAV file sounds/Rhinofire.wav has data length 291939 greater than actual data length 27760 [f=0000000] [Sound] WAV file sounds/Rhinohit.wav has data length 291939 greater than actual data length 25940 [f=0000000] [Sound] WAV file sounds/RIOT_MG.wav has data length 291939 greater than actual data length 16548 [f=0000000] Could not load sound from def: ROLL2_BLAST [f=0000000] [Sound] WAV file sounds/Screamshot.wav has data length 291939 greater than actual data length 9886 [f=0000000] [Sound] WAV file sounds/shotgun_blast.wav has data length 291939 greater than actual data length 22554 [f=0000000] Could not load sound from def: longreach [f=0000000] [Sound] WAV file sounds/GZ_Rocket1.wav has data length 291939 greater than actual data length 25534 [f=0000000] [Sound] WAV file sounds/ustermexp.wav has data length 291939 greater than actual data length 59538 [f=0000000] Could not load sound from def: weap_AR_IFV [f=0000000] Loading unit definitions [f=0000000] WARNING: UnitDef name "alpha jet" contains white-spaces, which will likely cause problems. Please contact the Game/Mod developers. [f=0000000] WARNING: too many unit categories (32), skipping hover [f=0000000] WARNING: too many unit categories (33), skipping notship [f=0000000] Could not load sound from def: torpadv1 [f=0000000] WARNING: too many unit categories (34), skipping air [f=0000000] WARNING: too many unit categories (35), skipping antiemg [f=0000000] WARNING: too many unit categories (36), skipping ctrl_u [f=0000000] WARNING: too many unit categories (37), skipping antisub [f=0000000] WARNING: too many unit categories (38), skipping ctrl_f [f=0000000] WARNING: too many unit categories (39), skipping notland [f=0000000] WARNING: too many unit categories (40), skipping paral [f=0000000] WARNING: too many unit categories (41), skipping ctrl_n [f=0000000] WARNING: too many unit categories (42), skipping ctrl_r [f=0000000] WARNING: too many unit categories (43), skipping antigator [f=0000000] WARNING: too many unit categories (44), skipping ctrl_j [f=0000000] WARNING: too many unit categories (45), skipping level4 [f=0000000] WARNING: too many unit categories (46), skipping notkrog [f=0000000] WARNING: too many unit categories (47), skipping notsilo [f=0000000] WARNING: too many unit categories (48), skipping fort [f=0000000] WARNING: too many unit categories (49), skipping fast [f=0000000] WARNING: too many unit categories (50), skipping tagw [f=0000000] WARNING: too many unit categories (51), skipping mine [f=0000000] WARNING: too many unit categories (52), skipping metallevel1 [f=0000000] WARNING: too many unit categories (53), skipping ctrl_x [f=0000000] WARNING: too many unit categories (54), skipping nonuke [f=0000000] WARNING: too many unit categories (55), skipping ctrl+w [f=0000000] WARNING: too many unit categories (56), skipping water [f=0000000] WARNING: too many unit categories (57), skipping ctrl_p [f=0000000] WARNING: too many unit categories (58), skipping notstructure [f=0000000] WARNING: too many unit categories (59), skipping ctrl_k [f=0000000] WARNING: too many unit categories (60), skipping bomber [f=0000000] WARNING: too many unit categories (61), skipping carry [f=0000000] WARNING: too many unit categories (62), skipping stealth [f=0000000] WARNING: too many unit categories (63), skipping level30 [f=0000000] WARNING: too many unit categories (64), skipping commander [f=0000000] WARNING: too many unit categories (65), skipping level10 [f=0000000] WARNING: too many unit categories (66), skipping spider [f=0000000] WARNING: too many unit categories (67), skipping commanders [f=0000000] WARNING: too many unit categories (68), skipping rad [f=0000000] WARNING: too many unit categories (69), skipping ctrl_t [f=0000000] WARNING: too many unit categories (70), skipping defensive [f=0000000] WARNING: too many unit categories (71), skipping bomb [f=0000000] WARNING: too many unit categories (72), skipping repairpad [f=0000000] Could not load sound from def: torpadv1 [f=0000000] WARNING: too many unit categories (73), skipping tport [f=0000000] WARNING: too many unit categories (74), skipping ctrl_l [f=0000000] WARNING: too many unit categories (75), skipping cloak [f=0000000] WARNING: too many unit categories (76), skipping drax [f=0000000] WARNING: too many unit categories (77), skipping ion [f=0000000] WARNING: too many unit categories (78), skipping lwresist [f=0000000] WARNING: too many unit categories (79), skipping lasref [f=0000000] WARNING: too many unit categories (80), skipping antiparal [f=0000000] WARNING: too many unit categories (81), skipping level9 [f=0000000] WARNING: too many unit categories (82), skipping antiflame [f=0000000] WARNING: too many unit categories (83), skipping bio [f=0000000] WARNING: too many unit categories (84), skipping storage [f=0000000] WARNING: too many unit categories (85), skipping ctrl_e [f=0000000] WARNING: too many unit categories (86), skipping notvtol [f=0000000] WARNING: too many unit categories (87), skipping ctrl_c [f=0000000] WARNING: too many unit categories (88), skipping soldier [f=0000000] WARNING: too many unit categories (89), skipping ctrl_i [f=0000000] WARNING: too many unit categories (90), skipping level [f=0000000] WARNING: too many unit categories (91), skipping 2 [f=0000000] WARNING: too many unit categories (92), skipping nod [f=0000000] WARNING: too many unit categories (93), skipping torp [f=0000000] WARNING: too many unit categories (94), skipping jam [f=0000000] WARNING: too many unit categories (95), skipping notair,sub [f=0000000] Loading feature definitions [f=0000000] Initializing map features [f=0000000] Reading Estimate PathCosts [8] [f=0000000] Reading Estimate PathCosts [32] [f=0000000] [CPathManager] pathing data checksum: 9ff67150 [f=0000000] Loading .smt tile-file "maps/Small Supreme Islands V2.smt" [f=0000000] Loading 29996 tiles from file 1/1 [f=0000000] Reading tiles [f=0000000] Reading tile map [f=0000000] generating MipMaps: 19 ms [f=0000000] Generating 3D trees [f=0000000] Creating Projectile Textures [f=0000000] Creating sky [f=0000000] Loading console: 2 ms [f=0000000] [Sound] Unable to open audio file: FailedCommand [f=0000000] [Sound] CSound::GetSoundId: could not find sound: FailedCommand [f=0000000] Loading LuaRules [f=0000000] Lua LoadCode pcall error = 2, LuaRules/main.lua, [string "LuaRules/main.lua"]:1: attempt to call global 'AllowUnsafeChanges' (a nil value) [f=0000000] Loading LuaGaia [f=0000000] Loading LuaUI [f=0000000] Using LUAUI_DIRNAME = LuaUI/ [f=0000000] Reloaded ctrlpanel with: LuaUI/ctrlpanel.txt [f=0000000] LuaUI: bound F11 to the widget selector [f=0000000] LuaUI: bound CTRL+F11 to tweak mode [f=0000000] Switching to Overhead (TA) style camera [f=0000000] Failed to load: lolui.lua (Include() could not load 'LuaUI/Widgets/LolUI/core.lua') [f=0000000] Loading widget from mod: BlurApi <api_gfx_blur.lua> ... [f=0000000] Loading widget from mod: MexUpg Helper <helper.lua> ... [f=0000000] Loading widget from mod: CtrlPanel Improved <gui_ctrlpanel_improved.lua> ... [f=0000000] Reloaded ctrlpanel with: ctrlpanelImp.txt [f=0000000] Loading widget from mod: HealthBars <unit_healthbars.lua> ... [f=0000000] Loading widget from mod: AdvPlayersList <gui_advplayerslist.lua> ... [f=0000000] Loading widget from mod: dead comm <horror.lua> ... [f=0000000] Loading widget from mod: BuildETA <gui_build_eta.lua> ... [f=0000000] Loading widget from mod: Autoquit <autoquit.lua> ... [f=0000000] Loading widget from mod: Blast Radius <gui_blastradius.lua> ... [f=0000000] Loading widget from mod: ComCounter <unit_com_counter.lua> ... [f=0000000] Loading widget from mod: MoreSounds <unit_more_sounds.lua> ... [f=0000000] Loading widget from mod: ReclaimInfo <gui_reclaiminfo.lua> ... [f=0000000] Loading widget from mod: FPS Clock plus 1.0 <gui_fpsclockplus.lua> ... [f=0000000] Loading widget from mod: Ghost Site <unit_ghostsite.lua> ... [f=0000000] Loading widget from mod: Unit Ranges <gui_unit_ranges.lua> ... [f=0000000] Loading widget from mod: XrayHighlight <gui_xray_highlight.lua> ... [f=0000000] Loading widget from mod: Pause Screen - XTA <gui_pausescreen_xta.lua> ... [f=0000000] Loading widget from mod: SpecRun <camera_specrun.lua> ... [f=0000000] Loading widget from mod: Stereo3D <gfx_stereo3d.lua> ... [f=0000000] Loading widget from mod: Tooltip Plus <gui_tooltipplus.lua> ... [f=0000000] Loading widget from mod: Stall Assist <cmd_stall_assist.lua> ... [f=0000000] Loading widget from mod: Attack AoE <gui_attack_aoe.lua> ... [f=0000000] Loading widget from mod: AutoRepair <unit_autorepair.lua> ... [f=0000000] Loading widget from mod: BA Waypoint Dragger <unit_waypoint_dragger_2.lua> ... [f=0000000] Loading widget from mod: Building Starter <unit_building_starter.lua> ... [f=0000000] Loading widget from mod: Cloaker Guard <unit_cloaker_guard.lua> ... [f=0000000] Loading widget from mod: Shield Guard <unit_shield_guard.lua> ... [f=0000000] Loading widget from mod: LupsManager <gfx_lups_manager.lua> ... [f=0000000] Loading widget from mod: Units on Fire <gfx_lups_units_on_fire.lua> ... [f=0000000] Loading widget from user: Mouse Buildspacing <gui_buildspacing.lua> ... [f=0000000] Loading widget from mod: Lups <lups_wrapper.lua> ... [f=0000000] LUPS: airjet particle class: shader error: Fragment shader failed to compile with the following errors: ERROR: 0:29: error(#202) No matching overloaded function found frac ERROR: error(#273) 1 compilation errors. No code generated
Joined: 22 Feb 2006, 01:02 Location: cheap kitchen
hi the mega annihilation game is outdated so it does not work on current spring engine. maybe somebody will eventually fix it but do not count on it. in the meantime try the games on http://springrts.com/wiki/Games
So how to update this mod ? (i think that's going to be difficult)
That's like asking "How do I drive a car?" definitely doable but not as simple as just us answering your question with a straight answer.
For the most part backwards compatibility has been maintained for old mods so the majority of those errors/warnings you're seeing were likely there when the game was still playable which tells me it probably wasn't "finished" at that time anyway.
If you really want to do this your probably best to start with an existing TA based mod (like Balanced Annihilation) and familiarize yourself with how things are done... the first hurdle will be to figure out how to spawn commanders which is handled by a .lua script located under the "LuaRules" sub-folder of the mod's archive.
As most people know Mega Annihilation is a dead mod . The mod has never been finished. It was not played much by others ,so we decided to remake MA into War To Oblivion with custom buildings and different gameplay, As of that there were still OTA models in there and wanted to remodel them as time past we have decided to drop WTO to and make War To Oblivion Reloaded with only custom models .The mod is still WIP before a public release
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