View topic - Dune Evolution unit Scale map.



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PostPosted: 12 Apr 2011, 11:27 
Dune: Evolution Developer

Joined: 06 Apr 2011, 02:37
http://img84.imageshack.us/img84/4739/m ... 110410.jpg
Some units are obsolete(remodelled now) some not present.

http://img828.imageshack.us/img828/495/ ... 410got.jpg
this is numerous presentation of proportions.they shown in
X
Y
Z
relative to ground plane

they are not scaled to spring. it is only to have relations between sizes of units.
Some russian letters - our team leader says how he likes to model stones


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PostPosted: 12 Apr 2011, 14:10 
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Joined: 23 Oct 2004, 00:43
Wait... Dune.... with giant robots?


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PostPosted: 12 Apr 2011, 14:24 
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Joined: 02 May 2005, 02:56
Location: Canada
Pxtl wrote:
Wait... Dune.... with giant robots?


Not robots, mechs... robots would imply machine intelligence.


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PostPosted: 12 Apr 2011, 16:06 
Dune: Evolution Developer

Joined: 06 Apr 2011, 02:37
there are only one walking unit on harkonnen side and it is only one per player and called from starport. It is tribute to emperor game


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PostPosted: 13 Apr 2011, 01:13 
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Joined: 12 Oct 2007, 08:24
You might not know this, buildings can have non-square ground plates for some purposes. Buildings have a yardmap which lets you set whether a point on their footprint is open or closed, open parts can be walked on by units and built on. So this is something to think about if you have irregular buildings.

With the scale difference between your infantry, tanks and buildings I would defiantly choose 1x1 footprints for your infantry. Every other unit needs a footprint with integers.


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PostPosted: 13 Apr 2011, 09:52 
Dune: Evolution Developer

Joined: 06 Apr 2011, 02:37
All builgings except center ones have 250x250(first instance) lifespace, and almost sqare bounding box(written oin scalemap). We putting them in squares for design purposes


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PostPosted: 13 Apr 2011, 09:54 
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Joined: 12 Oct 2007, 08:24
Do you know that buildings can only face in the 4 cardinal directions?


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