The program am using for the map creation is SpringMapEdit. I use one of the building features from the Assets (Features, textures, etc) and save the map by selecting export. Together with the respective folders, insert with the object3d, unittextures and the features file.
When I run the map in game, my features are not texture. For example, I was using mc2city2a, when show up in the game was a yellow building instead of the texture. However the texture works in springmapeditor.
any suggest to how I can rectify this? Or did anyone else met with the problem using the assert pack too?
Joined: 29 Aug 2009, 19:12 Location: Also Richmond
I had this problem once, I'm trying to remember what caused it. I think in my case I forgot to put the texture there. So maybe either the texture is not there or it's not applied to the model in upspring.
If you have the alpha channels set correctly on the textures then there is no team colour... I haven't modded in a while but I think it was a solid white alpha on texture1? My guess is that the images you are using do not HAVE an alpha channel and as such spring is glitching and assuming an all black alpha.
That isn't glitching that is working as designed don't confuse the noob
I wouldn't have to confuse people if you just told him the right answer in the first place.
@Von66341 In gimp, go to the channels and make sure you have a red, green, blue and alpha... if you don't have all four add one and it should default to being an alpha, make it either all white or all black (maybe smoth with tell you which).
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